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38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
/*
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* Author: marc_book
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* Starts refueling/recharging the 'Dartar' UAVs
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: UAV <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [player, theUAV] call ace_logistics_uavbattery_fnc_refuelUAV
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_2(_caller,_target);
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if (!(_this call FUNC(canRefuelUAV))) exitWith {};
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_onFinish = {
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EXPLODE_2_PVT((_this select 0),_caller,_target);
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_caller removeItem "ACE_UAVBattery";
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playSound3D [QUOTE(PATHTO_R(sounds\exchange_battery.ogg)), objNull, false, getPosASL _caller, 1, 1, 10];
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["setFuel", [_target], [_target, 1]] call EFUNC(common,targetEvent); //setFuel is local
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};
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_onFailure = {
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EXPLODE_2_PVT((_this select 0),_caller,_target);
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[_caller, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
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};
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[_caller, "AinvPknlMstpSnonWnonDr_medic5", 0] call EFUNC(common,doAnimation);
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[10, [_caller, _target], _onFinish, _onFailure, (localize "STR_ACE_logistics_uavbattery_Battery_Recharge"), {(_this select 0) call FUNC(canRefuelUAV)}] call EFUNC(common,progressBar);
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