ACE3/addons/concertina_wire/functions/fnc_handleKilled.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

39 lines
1.1 KiB
Plaintext

/*
* Author: Rocko
*
* Handles wire and vehicle damage
*
* Arguments:
* 0: wire <OBJECT>
* 1: killer (vehicle) <OBJECT>
*
* Return Value:
* None
*
* Example:
* [wire, car] call ace_concertina_wire_fnc_handleKilled
*
* Public: No
*/
#include "script_component.hpp"
params ["_wire", "_killer"];
TRACE_2("params",_wire,_killer);
if (isNull _killer) then {
_killer = _wire getVariable [QGVAR(lastDamager), objNull];
if (isNull _killer) then {
private _midPoint = ((_wire selectionPosition "start") vectorAdd (_wire selectionPosition "deploy")) vectorMultiply 0.5;
{
if ((vectorMagnitude velocity _x) > 0) exitWith {_killer = _x};
} forEach (nearestObjects [(_wire modelToWorld _midPoint), ["Car"], 8]);
};
};
if (isNull _killer || {_killer == _wire} || {_killer == gunner (vehicle _killer)}) exitWith {};
private _distance = _wire distance _killer;
if (_distance > 14 || {_distance < 2}) exitWith {}; // Fix if shooting wire
private _vehicle = vehicle _killer;
[QGVAR(vehicleDamage), [_wire, _vehicle], [_vehicle]] call CBA_fnc_targetEvent;