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86 lines
2.8 KiB
Plaintext
86 lines
2.8 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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ADDON = true;
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// Server handles the tracking of all projectiles. It dispatches events to launchers to fire at specific targets
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if (isServer) then {
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GVAR(trackers) = [];
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GVAR(launchers) = [];
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GVAR(nonTrackingProjectiles) = [];
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GVAR(trackingProjectiles) = [];
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GVAR(interceptors) = [];
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// Put these into hash table to avoid massive amounts of loops
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GVAR(toBeShot) = call CBA_fnc_hashCreate;
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[QGVAR(track), {
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params ["_projectile"];
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GVAR(nonTrackingProjectiles) pushBack _projectile;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(registerLaunchers), {
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{
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GVAR(launchers) pushBackUnique _x;
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_x setVariable [QGVAR(targetList), []];
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_x setVariable [QGVAR(launchState), LAUNCH_STATE_IDLE];
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_x setVariable [QGVAR(lastLaunchTime), 0];
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_x setVariable [QGVAR(engagedTargets), [[], objNull] call CBA_fnc_hashCreate];
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_x setVariable [QEGVAR(missileguidance,target), objNull];
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} forEach _this;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(registerTrackers), {
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{
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_x params ["_tracker", "_range"];
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GVAR(trackers) pushBack [_tracker, _range];
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} forEach _this;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(registerInterceptor), {
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params ["_interceptor", "_target"];
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GVAR(interceptors) pushBack [_interceptor, _target, getPosASLVisual _interceptor];
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[GVAR(toBeShot), _target] call CBA_fnc_hashRem;
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}] call CBA_fnc_addEventHandler;
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[LINKFUNC(projectileTrackerPFH)] call CBA_fnc_addPerFrameHandler;
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[LINKFUNC(proximityFusePFH)] call CBA_fnc_addPerFrameHandler;
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};
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// duplicate event to add event handler
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[QGVAR(registerLauncher), {
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{
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if (local _x) then {
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_x addEventHandler ["Fired", {
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params ["_launcher", "", "", "", "", "", "_projectile"];
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private _target = _launcher getVariable [QEGVAR(missileguidance,target), objNull];
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if !(isNull _target) then {
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[QGVAR(registerInterceptor), [_projectile, _target]] call CBA_fnc_serverEvent;
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};
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}];
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};
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} forEach _this;
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}] call CBA_fnc_addEventHandler;
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// When something is fired, determine if we want to track it. If so, send it to the server for processing
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GVAR(projectilesToIntercept) = [];
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[QGVAR(addProjectilesToIntercept), {
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{
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GVAR(projectilesToIntercept) pushBackUnique _x;
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} forEach _this;
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}] call CBA_fnc_addEventHandler;
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["All", "fired", {
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params ["", "", "", "", "", "", "_projectile"];
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if (local _projectile && { (typeOf _projectile) in GVAR(projectilesToIntercept) }) then {
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[QGVAR(track), [_projectile]] call CBA_fnc_serverEvent;
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};
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}] call CBA_fnc_addClassEventHandler;
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