ACE3/addons/fcs/functions/fnc_firedEH.sqf

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/*
* Author: KoffeinFlummi
* Adjusts the direction of a shell. Called from the unified fired EH only if the gunner is a player.
*
* Arguments:
* None. Parameters inherited from EFUNC(common,firedEH)
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
private _FCSMagazines = _vehicle getVariable [format ["%1_%2", QGVAR(Magazines), _turret], []];
if !(_magazine in _FCSMagazines) exitWith {};
private _FCSInitSpeed = _vehicle getVariable format ["%1_%2", QGVAR(InitSpeed), _turret];
private _FCSElevation = _vehicle getVariable format ["%1_%2", QGVAR(Elevation), _turret];
// GET ELEVATION OFFSET AND INITSPEED OF CURRENT MAGAZINE
private _offset = 0;
private _initSpeed = 0;
{
if (_x == _magazine) exitWith {
_offset = _FCSElevation select _forEachIndex;
_initSpeed = _FCSInitSpeed select _forEachIndex;
};
} forEach _FCSMagazines;
// Calculate the correction due to vanilla zeroing
private _zeroDistance = currentZeroing _gunner;
if (_zeroDistance > 0) then {
private _weaponCombo = [_weapon, _magazine, _ammo, _zeroDistance];
if !(_weaponCombo isEqualTo (_gunner getVariable [QGVAR(lastWeaponCombo), []])) then {
private _airFriction = getNumber (configFile >> "CfgAmmo" >> _ammo >> "airFriction");
private _antiOffset = "ace_fcs" callExtension format ["%1,%2,%3,%4", _initSpeed, _airFriction, 0, _zeroDistance];
_antiOffset = parseNumber _antiOffset;
_gunner setVariable [QGVAR(lastWeaponCombo), _weaponCombo];
_gunner setVariable [QGVAR(lastAntiOffset), _antiOffset];
};
private _antiOffset = _gunner getVariable QGVAR(lastAntiOffset);
_offset = _offset - _antiOffset;
TRACE_4("fired",_gunner, currentZeroing _gunner, _antiOffset, _offset);
};
[_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, 0] call EFUNC(common,changeProjectileDirection);
// Remove the platform velocity
if (vectorMagnitude velocity _vehicle > 2) then {
private _sumVelocity = (velocity _projectile) vectorDiff (velocity _vehicle);
_projectile setVelocity _sumVelocity;
};
// Air burst missile
// handle locally only
if (!local _gunner) exitWith {};
if (getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(Airburst)) == 1) then {
private _zeroing = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], currentZeroing _gunner];
if (_zeroing < 50) exitWith {};
if (_zeroing > 1500) exitWith {};
[FUNC(handleAirBurstAmmunitionPFH), 0, [_vehicle, _projectile, _zeroing]] call CBA_fnc_addPerFrameHandler;
};