ACE3/addons/frag/XEH_postInit.sqf
Ozan Eğitmen 49b5a0ea86 Cleanup Frag Component (#4581)
* Cleanup frag component

* Optimize fnc_addTrack

* Add additional cleanup

* Please work?

* Add more cleanup

* Fix script errors

* Fix/optimize spalling

* Add missing changes
2016-10-27 00:16:31 +02:00

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#include "script_component.hpp"
if (GVAR(EnableDebugTrace) && {!isMultiplayer}) then {
GVAR(traceFrags) = true;
GVAR(autoTrace) = true;
};
if (isServer) then {
[QGVAR(frag_eh), {_this call FUNC(frago);}] call CBA_fnc_addEventHandler;
};
["ace_settingsInitialized", {
if (!GVAR(enabled)) exitWith {};
// Register fire event handler
["ace_firedPlayer", DFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedNonPlayer", DFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedPlayerVehicle", DFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedNonPlayerVehicle", DFUNC(fired)] call CBA_fnc_addEventHandler;
[FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler;
}] call CBA_fnc_addEventHandler;
// Cache for ammo type configs
GVAR(cacheRoundsTypesToTrack) = createLocation ["ACE_HashLocation", [-10000, -10000, -10000], 0, 0];
GVAR(cacheRoundsTypesToTrack) setText QGVAR(cacheRoundsTypesToTrack);