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56eae4060c
Code formatting changes from 9234
102 lines
3.8 KiB
Plaintext
102 lines
3.8 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Deploys the tripod.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* player call ace_csw_fnc_assemble_deployTripod
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*
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* Public: No
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*/
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[{
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params ["_player"];
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TRACE_1("assemble_deployTripod",_player);
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// Save magazines and attachments (handle loaded launchers which can become csw like CUP Metis)
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private _secondaryWeaponInfo = (getUnitLoadout _player) select 1;
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private _secondaryWeaponClassname = _secondaryWeaponInfo deleteAt 0;
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// Remove empty entries
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_secondaryWeaponInfo = _secondaryWeaponInfo select {_x isNotEqualTo "" && {_x isNotEqualTo []}};
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// Remove the tripod from the launcher slot
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_player removeWeaponGlobal _secondaryWeaponClassname;
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private _onFinish = {
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params ["_args"];
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_args params ["_player", "_secondaryWeaponClassname", "_secondaryWeaponInfo"];
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TRACE_3("deployTripod finish",_player,_secondaryWeaponClassname,_secondaryWeaponInfo);
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private _tripodClassname = getText (configFile >> "CfgWeapons" >> _secondaryWeaponClassname >> QUOTE(ADDON) >> "deploy");
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// Create a tripod
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private _cswTripod = createVehicle [_tripodClassname, [0, 0, 0], [], 0, "NONE"];
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// Because the tripod can be a "full weapon" we disable any data that will allow it to be loaded
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_cswTripod setVariable [QGVAR(assemblyMode), 2, true]; // Explicitly set enabled&unload assembly mode and broadcast
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private _secondaryWeaponMagazines = [];
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{
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// Magazines
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if (_x isEqualType []) then {
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_secondaryWeaponMagazines pushBack _x;
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} else {
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// Items
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[_player, _x, true] call CBA_fnc_addItem;
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};
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} forEach _secondaryWeaponInfo;
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// Only add magazines once the weapon is fully ready
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if (_secondaryWeaponMagazines isNotEqualTo []) then {
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_cswTripod setVariable [QGVAR(secondaryWeaponMagazines), _secondaryWeaponMagazines, true];
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};
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if (!GVAR(defaultAssemblyMode)) then {
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[_cswTripod, "disableWeaponAssembly", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
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};
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private _posATL = _player getRelPos [2, 0];
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_posATL set [2, ((getPosATL _player) select 2) + 0.5];
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_cswTripod setDir (direction _player);
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_cswTripod setPosATL _posATL;
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_cswTripod setVectorUp (surfaceNormal _posATL);
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[_player, "PutDown"] call EFUNC(common,doGesture);
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// drag after deploying
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if ((missionNamespace getVariable [QGVAR(dragAfterDeploy), false]) && {["ace_dragging"] call EFUNC(common,isModLoaded)}) then {
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if ([_player, _cswTripod] call EFUNC(dragging,canCarry)) then {
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TRACE_1("starting carry",_cswTripod);
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[_player, _cswTripod] call EFUNC(dragging,startCarry);
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} else {
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TRACE_1("cannot carry",_cswTripod);
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};
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};
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};
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private _onFailure = {
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params ["_args"];
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_args params ["_player", "_secondaryWeaponClassname", "_secondaryWeaponInfo"];
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TRACE_3("deployTripod failure",_player,_secondaryWeaponClassname,_secondaryWeaponInfo);
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// Add tripod back
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[_player, _secondaryWeaponClassname] call CBA_fnc_addWeaponWithoutItems;
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// Add all attachments back
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{
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_player addWeaponItem [_secondaryWeaponClassname, _x, true];
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} forEach _secondaryWeaponInfo;
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};
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private _deployTime = getNumber (configFile >> "CfgWeapons" >> _secondaryWeaponClassname >> QUOTE(ADDON) >> "deployTime");
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[TIME_PROGRESSBAR(_deployTime), [_player, _secondaryWeaponClassname, _secondaryWeaponInfo], _onFinish, _onFailure, LLSTRING(PlaceTripod_progressBar)] call EFUNC(common,progressBar);
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}, _this] call CBA_fnc_execNextFrame;
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