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56eae4060c
Code formatting changes from 9234
115 lines
4.4 KiB
Plaintext
115 lines
4.4 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Deploys the current CSW.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Player <OBJECT>
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* 2: Args <ANY>
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* 3: Action Data <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorObject, player] call ace_csw_fnc_assemble_deployWeapon
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*
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* Public: No
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*/
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[{
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params ["_tripod", "_player"];
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// Save magazines and attachments (handle loaded launchers which can become csw like CUP Metis)
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private _carryWeaponInfo = (getUnitLoadout _player) select 1;
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private _carryWeaponClassname = _carryWeaponInfo deleteAt 0;
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// Remove empty entries
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_carryWeaponInfo = _carryWeaponInfo select {_x isNotEqualTo "" && {_x isNotEqualTo []}};
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TRACE_3("assemble_deployWeapon_carryWeaponClassname",_tripod,_player,_carryWeaponClassname);
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private _tripodClassname = typeOf _tripod;
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private _weaponConfig = configfile >> "CfgWeapons" >> _carryWeaponClassname >> QUOTE(ADDON);
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private _assembledClassname = getText (_weaponConfig >> "assembleTo" >> _tripodClassname);
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if (!isClass (configFile >> "CfgVehicles" >> _assembledClassname)) exitWith {ERROR_1("bad static classname [%1]",_assembledClassname);};
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_player removeWeaponGlobal _carryWeaponClassname;
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private _deployTime = getNumber (_weaponConfig >> "deployTime");
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TRACE_4("",_carryWeaponClassname,_tripodClassname,_assembledClassname,_deployTime);
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private _onFinish = {
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params ["_args"];
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_args params ["_tripod", "_player", "_assembledClassname", "", "_carryWeaponInfo"];
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TRACE_3("deployWeapon finish",_tripod,_player,_assembledClassname);
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private _secondaryWeaponMagazines = _tripod getVariable [QGVAR(secondaryWeaponMagazines), []];
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private _tripodPos = getPosATL _tripod;
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private _tripodDir = getDir _tripod;
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deleteVehicle _tripod;
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_tripodPos set [2, (_tripodPos select 2) + 0.1];
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// Delay a frame so tripod has a chance to be deleted
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[{
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params ["_assembledClassname", "_tripodDir", "_tripodPos", "_player", "_carryWeaponInfo", "_secondaryWeaponMagazines"];
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private _csw = createVehicle [_assembledClassname, [0, 0, 0], [], 0, "NONE"];
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// Assembly mode: [0=disabled, 1=enabled, 2=enabled&unload, 3=default]
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_csw setVariable [QGVAR(assemblyMode), 2, true]; // Explicitly set advanced assembly mode + unload, and broadcast
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{
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// Magazines
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if (_x isEqualType []) then {
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_secondaryWeaponMagazines pushBack _x;
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} else {
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// Items
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[_player, _x, true] call CBA_fnc_addItem;
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};
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} forEach _carryWeaponInfo;
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// Only add magazines once the weapon is fully ready
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if (_secondaryWeaponMagazines isNotEqualTo []) then {
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_csw setVariable [QGVAR(secondaryWeaponMagazines), _secondaryWeaponMagazines, true];
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};
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if (!GVAR(defaultAssemblyMode)) then {
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[_csw, "disableWeaponAssembly", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
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};
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_csw setDir _tripodDir;
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_csw setPosATL _tripodPos;
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if ((_tripodPos select 2) < 0.5) then {
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_csw setVectorUp (surfaceNormal _tripodPos);
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};
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[QGVAR(deployWeaponSucceeded), [_csw]] call CBA_fnc_localEvent;
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TRACE_2("csw placed",_csw,_assembledClassname);
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}, [_assembledClassname, _tripodDir, _tripodPos, _player, _carryWeaponInfo, _secondaryWeaponMagazines]] call CBA_fnc_execNextFrame;
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};
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private _onFailure = {
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params ["_args"];
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_args params ["", "_player", "", "_carryWeaponClassname", "_carryWeaponInfo"];
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TRACE_2("deployWeapon failure",_player,_carryWeaponClassname);
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// Add weapon back
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[_player, _carryWeaponClassname] call CBA_fnc_addWeaponWithoutItems;
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// Add all attachments back
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{
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_player addWeaponItem [_carryWeaponClassname, _x, true];
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} forEach _carryWeaponInfo;
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};
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private _condition = {
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params ["_args"];
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_args params ["_tripod"];
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alive _tripod
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};
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[TIME_PROGRESSBAR(_deployTime), [_tripod, _player, _assembledClassname, _carryWeaponClassname, _carryWeaponInfo], _onFinish, _onFailure, LLSTRING(AssembleCSW_progressBar), _condition] call EFUNC(common,progressBar);
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}, _this] call CBA_fnc_execNextFrame;
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