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56eae4060c
Code formatting changes from 9234
47 lines
1.7 KiB
Plaintext
47 lines
1.7 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: tcvm, PabstMirror
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* Handles the use of proxy weapons to fix engine-reload times.
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*
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* Arguments:
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* 0: CSW <OBJECT>
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* 1: Turret <ARRAY>
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* 2: Proxy weapon needed <BOOL>
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* 2: Weapon should be emptied <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorObject, [0], true, false] call ace_csw_fnc_proxyWeapon
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*
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* Public: No
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*/
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params ["_vehicle", "_turret", "_needed", "_emptyWeapon"];
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TRACE_4("proxyWeapon",_vehicle,_turret,_needed,_emptyWeapon);
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if (_vehicle getVariable [format [QGVAR(proxyHandled_%1), _turret], false]) exitWith { TRACE_1("already handled",typeOf _vehicle); };
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private _proxyWeapon = getText (configOf _vehicle >> QUOTE(ADDON) >> "proxyWeapon");
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TRACE_2("",typeOf _vehicle,_proxyWeapon);
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if (_proxyWeapon == "") exitWith {};
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private _currentWeapon = (_vehicle weaponsTurret [0]) param [0, "#none"];
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if ((missionNamespace getVariable [_proxyWeapon, objNull]) isEqualType {}) then { // check if string is a function
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TRACE_1("Calling proxyWeapon function",_proxyWeapon);
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// This function may replace magazines or do other things to the static weapon
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_proxyWeapon = [_vehicle, _turret, _currentWeapon, _needed, _emptyWeapon] call (missionNamespace getVariable _proxyWeapon);
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_needed = _proxyWeapon != "";
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};
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if (!_needed) exitWith { TRACE_2("not needed",_needed,_proxyWeapon); };
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// Rearm compatibility, prevent reloading entire static and breaking CSW
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_vehicle setVariable [QEGVAR(rearm,scriptedLoadout), true, true];
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TRACE_2("swapping to proxy weapon",_currentWeapon,_proxyWeapon);
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_vehicle removeWeaponTurret [_currentWeapon, _turret];
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_vehicle addWeaponTurret [_proxyWeapon, _turret];
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_vehicle setVariable [format [QGVAR(proxyHandled_%1), _turret], true, true];
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