mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
96f81f1c9b
* Add actions based on animations * Add setting * Add ability to set items for users * Add actions for 1.82 changes Add actions for backpacks, canisters, entrench tool. Move items and backpack to WeaponHolder. * Add RHS 0.4.6 ZIL spare * Update to new standards * Handle RHS BTR retread system * Make init faster: move condition to configClasses * Fix CUP fake anims * Refactor * Rework * Rename init function * Decrease number of classes to init * Fix merge mistake * Apply suggestions from code review * Updated code for current mod structure * Multiple fixes & tweaks - Made anim setting require a mission restart - Handle more types of items that can be spawned - Prioritise adding items to inventory and only drop on ground if no inventory space - Add more position checks to make certain no valid position are present before stopping - If 1 item was spawned in, it's considered as success - Disable RHS' wheel replacement only if ace_repair is loaded * Update CfgVehicles.hpp * cache config lookup at preStart * Fix error * Add text config entry for progress bar title * Restructure interactions, improved some locations & added interaction to some missing vehicles * Reverted preInit change --------- Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
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// interaction menu
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PREP(addPassengerActions);
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PREP(addPassengersActions);
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PREP(getInteractionDistance);
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PREP(getVehiclePos);
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PREP(getVehiclePosComplex);
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PREP(getWeaponPos);
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PREP(moduleInteraction);
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// scroll wheel hint
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PREP(showMouseHint);
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PREP(hideMouseHint);
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// interaction with units
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PREP(canInteractWithCivilian);
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PREP(canInteractWithVehicleCrew);
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PREP(getDown);
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PREP(sendAway);
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PREP(canJoinGroup);
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PREP(modifyJoinGroupAction);
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PREP(modifyTeamManagementAction);
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PREP(canJoinTeam);
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PREP(joinTeam);
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PREP(canPassMagazine);
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PREP(passMagazine);
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PREP(canBecomeLeader);
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PREP(doBecomeLeader);
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PREP(doRemoteControl);
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PREP(canTapShoulder);
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PREP(tapShoulder);
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PREP(canPardon);
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PREP(pardon);
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PREP(canPullOutBody);
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PREP(pullOutBody);
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PREP(canRenameGroup);
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PREP(renameGroupUI);
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PREP(renameGroup);
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// Weapon Attachments
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PREP(getWeaponAttachmentsActions);
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PREP(switchWeaponAttachment);
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// interaction with doors
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PREP(getDoor);
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PREP(getGlassDoor);
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PREP(getDoorAnimations);
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PREP(handleScrollWheel);
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PREP(openDoor);
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// interaction with boats
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PREP(canPush);
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PREP(push);
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// misc
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PREP(canFlip);
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PREP(initAnimActions);
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PREP(replaceTerrainObject);
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