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e8693c8db9
* configOf * replace some use of CBA_fnc_getObjectConfig
70 lines
2.1 KiB
Plaintext
70 lines
2.1 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: esteldunedain
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* Create one action per passenger.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Player <OBJECT>
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* 3: Parameters <ARRAY>
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*
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* Return Value:
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* Children actions <ARRAY>
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*
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* Example:
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* [target, player, [params]] call ace_interaction_fnc_addPassengersActions
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*
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* Public: No
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*/
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params ["_vehicle", "_player"];
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private _actions = [];
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{
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private _unit = _x;
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if (_unit != _player && {getText (configOf _unit >> "simulation") != "UAVPilot"}) then {
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private _icon = [
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"",
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"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_driver_ca.paa",
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"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_gunner_ca.paa",
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"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa"
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] select (([driver _vehicle, gunner _vehicle, commander _vehicle] find _unit) + 1);
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if (_unit getVariable [QEGVAR(captives,isHandcuffed), false]) then {
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_icon = QPATHTOEF(captives,UI\handcuff_ca.paa);
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};
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_actions pushBack [
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[
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format ["%1", _unit],
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[_unit, true] call EFUNC(common,getName),
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_icon,
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{
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//statement (Run on hover) - reset the cache so we will insert actions immedietly when hovering over new unit
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TRACE_2("Cleaning Cache",_target,vehicle _target);
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[vehicle _target, QEGVAR(interact_menu,ATCache_ACE_SelfActions)] call EFUNC(common,eraseCache);
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},
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{true},
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{
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if (EGVAR(interact_menu,selectedTarget) isEqualTo _target) then {
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_this call FUNC(addPassengerActions)
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} else {
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[] //not selected, don't waste time on actions
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};
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},
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[_unit],
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{[0, 0, 0]},
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2,
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[false,false,false,true,false] //add run on hover (4th bit true)
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] call EFUNC(interact_menu,createAction),
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[],
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_unit
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];
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};
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false
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} count crew _vehicle;
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_actions
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