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9 lines
196 B
Plaintext
9 lines
196 B
Plaintext
ambient[]={0,0,0,0.89999998};
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diffuse[]={0,0,0,0.89999998};
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forcedDiffuse[]={0,0,0,1};
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emmisive[]={0,0,0,1};
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specular[]={0,0,0,0};
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specularPower=1;
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PixelShaderID="Normal";
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VertexShaderID="Basic";
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