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152 lines
6.2 KiB
Plaintext
152 lines
6.2 KiB
Plaintext
#include "script_component.hpp"
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["ace_addCargo", {_this call FUNC(addCargoItem)}] call CBA_fnc_addEventHandler;
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[QGVAR(paradropItem), {_this call FUNC(paradropItem)}] call CBA_fnc_addEventHandler;
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["ace_loadCargo", {
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params ["_item", "_vehicle"];
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TRACE_2("LoadCargo EH",_item,_vehicle);
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private _loaded = [_item, _vehicle] call FUNC(loadItem);
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// Show hint as feedback
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private _hint = [LSTRING(LoadingFailed), LSTRING(LoadedItem)] select _loaded;
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private _itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
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private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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[[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
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if (_loaded) then {
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// Invoke listenable event
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["ace_cargoLoaded", [_item, _vehicle]] call CBA_fnc_globalEvent;
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};
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}] call CBA_fnc_addEventHandler;
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["ace_unloadCargo", {
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params ["_item", "_vehicle", ["_unloader", objNull]];
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TRACE_3("UnloadCargo EH",_item,_vehicle,_unloader);
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private _unloaded = [_item, _vehicle, _unloader] call FUNC(unloadItem); //returns true if sucessful
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private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
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// Show hint as feedback
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private _hint = [LSTRING(UnloadingFailed), LSTRING(UnloadedItem)] select _unloaded;
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private _itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
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private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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[[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
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if (_unloaded) then {
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// Invoke listenable event
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["ace_cargoUnloaded", [_item, _vehicle]] call CBA_fnc_globalEvent;
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};
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// TOOO maybe drag/carry the unloaded item?
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}] call CBA_fnc_addEventHandler;
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[QGVAR(serverUnload), {
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params ["_item", "_emptyPosAGL"];
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_item hideObjectGlobal false;
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_item setPosASL (AGLtoASL _emptyPosAGL);
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if ((getText (configFile >> "CfgVehicles" >> (typeOf _item) >> "simulation")) == "carx") then {
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TRACE_1("re-enabling car damage",_item);
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[_item, "blockDamage", "ACE_cargo", false] call EFUNC(common,statusEffect_set);
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};
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}] call CBA_fnc_addEventHandler;
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// Private events to handle adding actions globally via public functions
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[QGVAR(initObject), DFUNC(initObject)] call CBA_fnc_addEventHandler;
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[QGVAR(initVehicle), DFUNC(initVehicle)] call CBA_fnc_addEventHandler;
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GVAR(vehicleAction) = [
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QGVAR(openMenu), localize LSTRING(openMenu), "",
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{
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//IGNORE_PRIVATE_WARNING ["_target", "_player"];
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GVAR(interactionVehicle) = _target;
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GVAR(interactionParadrop) = false;
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createDialog QGVAR(menu);
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},
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{
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//IGNORE_PRIVATE_WARNING ["_target", "_player"];
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GVAR(enable) &&
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{(_target getVariable [QGVAR(hasCargo), getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(hasCargo)) == 1])} &&
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{locked _target < 2} &&
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{([_player, _target] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE} &&
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{alive _target} &&
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{[_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)}
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}
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] call EFUNC(interact_menu,createAction);
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GVAR(objectAction) = [
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QGVAR(load), localize LSTRING(loadObject), "a3\ui_f\data\IGUI\Cfg\Actions\loadVehicle_ca.paa",
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{
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params ["_target", "_player"];
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[_player, _target] call FUNC(startLoadIn);
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},
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{
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//IGNORE_PRIVATE_WARNING ["_target", "_player"];
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GVAR(enable) &&
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{(_target getVariable [QGVAR(canLoad), getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(canLoad))]) in [true, 1]} &&
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{locked _target < 2} &&
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{alive _target} &&
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{[_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)} &&
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{0 < {
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private _type = typeOf _x;
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private _hasCargoPublic = _x getVariable [QGVAR(hasCargo), false];
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private _hasCargoConfig = getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) == 1;
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(_hasCargoPublic || _hasCargoConfig) && {_x != _target} &&
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{([_target, _x] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE}
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} count (nearestObjects [_player, GVAR(cargoHolderTypes), (MAX_LOAD_DISTANCE + 10)])}
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},
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LINKFUNC(addCargoVehiclesActions)
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] call EFUNC(interact_menu,createAction);
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private _initVehicleClasses = ["ThingX", "LandVehicle", "Air", "Ship_F"];
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private _initObjectClasses = ["ThingX", "StaticWeapon"];
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{
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[_x, "initPost", DFUNC(initVehicle), nil, nil, true] call CBA_fnc_addClassEventHandler;
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} forEach _initVehicleClasses;
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{
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[_x, "initPost", DFUNC(initObject), nil, nil, true] call CBA_fnc_addClassEventHandler;
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} forEach _initObjectClasses;
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// find all remaining configured classes and init them
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{
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private _class = configName _x;
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// init vehicle
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if (
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1 == getNumber (_x >> QGVAR(hasCargo))
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&& {{if (_class isKindOf _x) exitWith {false}; true} forEach _initVehicleClasses}
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) then {
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if (_class isKindOf "Static") then {
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if (2 == getNumber (_x >> "scope")) then {
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[_class, 0, ["ACE_MainActions"], GVAR(vehicleAction)] call EFUNC(interact_menu,addActionToClass);
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GVAR(initializedVehicleClasses) pushBack _class;
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};
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} else {
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[_class, "initPost", DFUNC(initVehicle), nil, nil, true] call CBA_fnc_addClassEventHandler;
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_initVehicleClasses pushBack _class;
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};
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};
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// init object
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if (
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1 == getNumber (_x >> QGVAR(canLoad))
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&& {{if (_class isKindOf _x) exitWith {false}; true} forEach _initObjectClasses}
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) then {
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if (_class isKindOf "Static") then {
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if (2 == getNumber (_x >> "scope")) then {
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[_class, 0, ["ACE_MainActions"], GVAR(objectAction)] call EFUNC(interact_menu,addActionToClass);
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GVAR(initializedItemClasses) pushBack _class;
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};
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} else {
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[_class, "initPost", DFUNC(initObject), nil, nil, true] call CBA_fnc_addClassEventHandler;
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_initObjectClasses pushBack _class;
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};
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};
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} forEach ("true" configClasses (configFile >> "CfgVehicles"));
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