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106 lines
3.9 KiB
Plaintext
106 lines
3.9 KiB
Plaintext
/*
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* Author: NouberNou and CAA-Picard
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* Render a interaction menu
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*
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* Argument:
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* 0: Object <OBJECT>
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* 1: Action data <ARRAY>
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* 2: ?
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* 3: Angle range available for rendering <ARRAY>
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* 4: 3D position <ARRAY> (Optional)
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* 5: Path of UIDs <ARRAY> (Optional)
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*
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* Return value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_object", "_actionData", "_distance", "_uid", "_pos", "_cursorScreenPos", "_path", "_menuDepth", "_opacity", "_currentRenderDepth", "_radialOffset", "_active", "_x", "_offset", "_newPos", "_forEachIndex"];
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_object = _this select 0;
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_actionData = _this select 1;
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_uid = _actionData select 7;//_this select 2;
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_angles = _this select 3;
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_distance = _actionData select 5;
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EXPLODE_2_PVT(_angles,_centerAngle,_maxAngleSpan);
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if((count _this) > 4) then {
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_pos = _this select 4;
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} else {
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if(typeName (_actionData select 2) == "ARRAY") then {
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_pos = _object modelToWorld (_actionData select 2);
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} else {
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_pos = _object modelToWorld (_object selectionPosition (_actionData select 2));
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};
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};
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_cursorScreenPos = (positionCameraToWorld [0, 0, 0]);
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if(_cursorScreenPos distance _pos <= _distance) then {
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_path = [];
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if((count _this) > 5) then {
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_path = +(_this select 5);
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};
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_menuDepth = (count GVAR(menuDepthPath));
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// ARGB Color (First Hex Pair is transparancy)
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_color = "#FFFFFFFF";
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if(_menuDepth > 0 && _uid != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then {
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_color = format ["#%1FFFFFF", [255 * (((GVAR(renderDepth)/_menuDepth)) max 0.25)] call EFUNC(common,toHex)];
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};
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_path set[(count _path), _uid];
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[_actionData select 0, _color, _pos, 1, 1, 0, _actionData select 1, 0.5, 0.025, "TahomaB"] call FUNC(renderIcon);
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GVAR(currentOptions) set[(count GVAR(currentOptions)), [_this, _pos, _path]];
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_currentRenderDepth = -1;
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_currentRenderDepth = GVAR(renderDepth);
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GVAR(renderDepth) = GVAR(renderDepth) + 1;
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if(_uid == (GVAR(menuDepthPath) select (GVAR(renderDepth)-1))) then {
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// Count how many actions are active
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private "_numActions";
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_numActions = 0;
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{
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this = _object;
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_target = _object;
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_player = ACE_player;
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_active = [_object, ACE_player] call (_x select 4);
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if(_active) then {
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_numActions = _numActions + 1;
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};
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} forEach (_actionData select 6);
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systemChat format ["Menu %1, _numActions: %2", _actionData select 0, _numActions];
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private "_angleSpan";
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_angleSpan = _maxAngleSpan min (55 * (_numActions - 1));
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private "_angle";
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_angle = _centerAngle - _angleSpan / 2;
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{
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this = _object;
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_target = _object;
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_player = ACE_player;
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_active = [_object, ACE_player] call (_x select 4);
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// diag_log text format["_active: %1: %2", (_x select 0), _active];
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if(_active) then {
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//systemChat format ["_angle: %1", _angle];
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_offset = [GVAR(vecLineMap), _angle] call FUNC(rotateVectLine);
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_mod = 0.15 max (0.15 * (_cursorScreenPos distance _pos)); //0.5;//0.1*_distance;
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_newPos = [
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(_pos select 0) + ((_offset select 0)*_mod),
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(_pos select 1) + ((_offset select 1)*_mod),
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(_pos select 2) + ((_offset select 2)*_mod)
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];
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// drawLine3D [_pos, _newPos, [1,0,0,0.5]];
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[_object, _x, _forEachIndex, [_angle, 150], _newPos, _path] call FUNC(renderMenu);
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if (_angle == 360) then {
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_angle = _angle + _angleSpan / _numActions;
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} else {
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_angle = _angle + _angleSpan / ((_numActions-1) max 1);
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};
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};
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} forEach (_actionData select 6);
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};
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GVAR(renderDepth) = GVAR(renderDepth) - 1;
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};
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