ACE3/addons/movement/functions/fnc_canClimb.sqf
2016-01-06 22:42:02 +01:00

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/*
* Author: commy2
* Tests the the player can climb.
*
* Arguments:
* 0: The Unit (usually the player) <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* [player] call ace_movement_fnc_canClimb
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
private _pos = getPosASL _unit;
private _dir = getDir _unit;
_dir = [sin _dir, cos _dir, 0];
private _checkPos0beg = _pos vectorAdd [0, 0, 0.9];
private _checkPos0end = _checkPos0beg vectorAdd (_dir vectorMultiply 1.3);
private _checkPos1beg = _pos vectorAdd [0, 0, 1.75];
private _checkPos1end = _checkPos1beg vectorAdd (_dir vectorMultiply 1.3);
private _checkPos2beg = _pos vectorAdd [0.3 * (_dir select 1), 0.3 * -(_dir select 0), 2.0];
private _checkPos2end = _checkPos2beg vectorAdd (_dir vectorMultiply 1.3);
private _checkPos3beg = _pos vectorAdd [-0.2 * (_dir select 1), -0.2 * -(_dir select 0), 2.0];
private _checkPos3end = _checkPos3beg vectorAdd (_dir vectorMultiply 1.3);
private _checkPos4beg = _pos vectorAdd [0.3 * (_dir select 1), 0.3 * -(_dir select 0), 1.5];
private _checkPos4end = _checkPos4beg vectorAdd (_dir vectorMultiply 1.3);
private _checkPos5beg = _pos vectorAdd [-0.2 * (_dir select 1), -0.2 * -(_dir select 0), 1.5];
private _checkPos5end = _checkPos5beg vectorAdd (_dir vectorMultiply 1.3);
/*
drawLine3D [ASLToATL _checkPos0beg, ASLToATL _checkPos0end, [0,1,0,1]];
drawLine3D [ASLToATL _checkPos1beg, ASLToATL _checkPos1end, [1,0,0,1]];
drawLine3D [ASLToATL _checkPos2beg, ASLToATL _checkPos2end, [1,0.5,0.5,1]];
drawLine3D [ASLToATL _checkPos3beg, ASLToATL _checkPos3end, [1,0.5,0.5,1]];
drawLine3D [ASLToATL _checkPos4beg, ASLToATL _checkPos4end, [1,0.5,0.5,1]];
drawLine3D [ASLToATL _checkPos5beg, ASLToATL _checkPos5end, [1,0.5,0.5,1]];
*/
lineIntersects [_checkPos0beg, _checkPos0end]
&& {!(lineIntersects [_checkPos1beg, _checkPos1end])}
&& {!(lineIntersects [_checkPos2beg, _checkPos2end])}
&& {!(lineIntersects [_checkPos3beg, _checkPos3end])}
&& {!(lineIntersects [_checkPos4beg, _checkPos4end])}
&& {!(lineIntersects [_checkPos5beg, _checkPos5end])}