ACE3/addons/hot/CfgWeapons.hpp
2021-10-30 16:42:03 -05:00

63 lines
2.6 KiB
C++

class CfgWeapons {
class RocketPods;
class MissileLauncher;
class GVAR(1_launcher): RocketPods {
displayName = CSTRING(hot1);
magazines[] = {QGVAR(1_6Rnd), QGVAR(1_2Rnd), QGVAR(1_PylonMissile_1Rnd), QGVAR(1_PylonRack_1Rnd), QGVAR(1_PylonRack_3Rnd), QGVAR(1_PylonRack_4Rnd)};
initSpeed = 100;
autoFire = 0;
canLock = 0;
weaponLockSystem = 0;
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1",1,1.1,700};
nameSound = "MissileLauncher";
sounds[] = {"StandardSound"};
class StandardSound {
begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_1",1.12202,1.3,1000};
soundBegin[] = {"begin1",1};
soundsetshot[] = {"RocketsMedium_Shot_SoundSet"};
};
cursor = "EmptyCursor";
cursorAim = "missile";
showAimCursorInternal = 0;
};
class GVAR(2_launcher): GVAR(1_launcher) {
displayName = CSTRING(hot2);
magazines[] = {QGVAR(2_6Rnd), QGVAR(2_2Rnd), QGVAR(2_PylonMissile_1Rnd), QGVAR(2_PylonRack_1Rnd), QGVAR(2_PylonRack_3Rnd), QGVAR(2_PylonRack_4Rnd)};
};
class GVAR(2mp_launcher): GVAR(1_launcher) {
displayName = CSTRING(hot2mp);
magazines[] = {QGVAR(2MP_6Rnd), QGVAR(2MP_2Rnd), QGVAR(2MP_PylonMissile_1Rnd), QGVAR(2MP_PylonRack_1Rnd), QGVAR(2MP_PylonRack_3Rnd), QGVAR(2MP_PylonRack_4Rnd)};
};
class GVAR(3_launcher): GVAR(1_launcher) {
displayName = CSTRING(hot3);
magazines[] = {QGVAR(3_6Rnd), QGVAR(3_2Rnd), QGVAR(3_PylonMissile_1Rnd), QGVAR(3_PylonRack_1Rnd), QGVAR(3_PylonRack_3Rnd), QGVAR(3_PylonRack_4Rnd)};
};
class GVAR(generic_launcher): MissileLauncher {
displayName = CSTRING(hotMissile);
magazines[] = {QGVAR(1_6Rnd), QGVAR(1_2Rnd), QGVAR(2_6Rnd), QGVAR(2_2Rnd), QGVAR(2MP_6Rnd), QGVAR(2MP_2Rnd), QGVAR(3_6Rnd), QGVAR(3_2Rnd)};
initSpeed = 100;
autoFire = 0;
canLock = 0;
weaponLockSystem = 0;
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1",1,1.1,700};
nameSound = "MissileLauncher";
sounds[] = {"StandardSound"};
class StandardSound {
begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_1",1.12202,1.3,1000};
soundBegin[] = {"begin1",1};
soundsetshot[] = {"RocketsMedium_Shot_SoundSet"};
};
cursor = "EmptyCursor";
cursorAim = "missile";
showAimCursorInternal = 0;
autoReload = 1;
magazineReloadTime = 20;
};
};