ACE3/addons/scopes/functions/fnc_canAdjustZero.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
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* DEBUG_MODE_FULL 1

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* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: KoffeinFlummi, Ruthberg
* Checks if the unit can change the zero adjustment of the current scope
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Can we update the zero reference? <BOOL>
*
* Example:
* [player] call ace_scopes_fnc_canAdjustZero
*
* Public: No
*/
params ["_unit"];
if (cameraView == "GUNNER") exitWith {false};
if (vehicle _unit != _unit) exitWith {false};
if (GVAR(simplifiedZeroing)) exitWith {false};
if (!(missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false])) exitWith {false};
private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {false};
private _adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
private _elevation = (_adjustment select _weaponIndex) select 0;
// You can only adjust your zero reference, if your relative elevation setting is not 0
_elevation != 0