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* Exit earlier the playInjuredSound if no player is around * Check if _targets array has at least one player * Remove useless parenthesis Co-Authored-By: commy2 <commy-2@gmx.de> * Handle player inside a vehicle If any player is inside the area then the _targets will not be empty. This also handle the case where player is inside a vehicle or _unit is a player. * Handle z axis Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: commy2 <commy-2@gmx.de> Co-authored-by: PabstMirror <pabstmirror@gmail.com>