ACE3/addons/huntir/functions/fnc_handleFired.sqf
ulteq af2e2f71fd Added 'parachute' and 'camera' hitpoints to the HuntIR model:
* You can now shoot the parachute to make it fall faster
* And you can shoot the camera to kill the video feed
2015-06-14 12:25:56 +02:00

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/*
* Author: Norrin, Rocko, Ruthberg
*
* Handles HuntIR projectiles
*
* Arguments:
* 0: unit - Object the event handler is assigned to <OBJECT>
* 1: weapon - Fired weapon <STRING>
* 2: muzzle - Muzzle that was used <STRING>
* 3: mode - Current mode of the fired weapon <STRING>
* 4: ammo - Ammo used <STRING>
* 5: magazine - magazine name which was used <STRING>
* 6: projectile - Object of the projectile that was shot <OBJECT>
*
* Return Value:
* Nothing
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_7(_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
if (_ammo != "F_HuntIR") exitWith {};
[{
PARAMS_1(_projectile);
"ACE_HuntIR_Propell" createVehicle (getPosATL _projectile);
[{
PARAMS_1(_position);
private ["_huntir"];
_huntir = createVehicle ["ACE_HuntIR", _position, [], 0, "FLY"];
_huntir setPosATL _position;
_huntir setVariable [QGVAR(startTime), ACE_time, true];
[{
EXPLODE_1_PVT(_this select 0,_huntir);
if (isNull _huntir) exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
private ["_parachuteDamage", "_velocity"];
_parachuteDamage = _huntir getHitPointDamage "HitParachute";
if (_parachuteDamage > 0) then {
_velocity = velocity _huntir;
_velocity set [2, -1 min -20 * sqrt(_parachuteDamage)];
_huntir setVelocity _velocity;
_huntir setVectorUp [0, 0, 1];
};
}, 0, [_huntir]] call CBA_fnc_addPerFrameHandler;
}, [getPosATL _projectile vectorAdd [0, 0, 50]], 2, 0] call EFUNC(common,waitAndExecute);
}, [_projectile], 5, 0] call EFUNC(common,waitAndExecute);