Go to file
2015-08-25 19:30:34 +02:00
addons Merge pull request #2255 from J3aLeiNe/master 2015-08-24 20:51:44 +02:00
documentation Updated DE readme, Fixed issues, ACE to ACE3 2015-08-25 19:30:34 +02:00
extensions Rebuild dlls for 3.2 2015-07-26 23:29:07 -05:00
extras Merge branch 'master' into cargo 2015-08-15 03:11:19 -05:00
optionals rhs usf combat config fix 2015-07-27 01:42:02 +02:00
tools Added running time elapsed to make.py 2015-08-23 23:00:22 -07:00
.editorconfig Fix line ending in .editorconf 2015-02-28 15:22:21 +01:00
.gitignore Properly moved PNGs and shortened folder tree of extras/assets/icons, Added Thumbs.db to .gitignore 2015-06-29 22:21:07 +02:00
.travis.yml force travis to only build for master 2015-05-09 14:12:54 +02:00
ace_advanced_ballistics.dll Rebuild dlls for 3.2 2015-07-26 23:29:07 -05:00
ace_break_line.dll Rebuild dlls for 3.2 2015-07-26 23:29:07 -05:00
ace_clipboard.dll Rebuild dlls for 3.2 2015-07-26 23:29:07 -05:00
ace_fcs.dll Rebuild dlls for 3.2 2015-07-26 23:29:07 -05:00
ace_medical.dll Rebuild dlls for 3.2 2015-07-26 23:29:07 -05:00
ace_parse_imagepath.dll Rebuild dlls for 3.2 2015-07-26 23:29:07 -05:00
Arma3_workshop_addon.jpg Arma3_workshop_addon.jpg 2015-07-28 15:42:09 -07:00
AUTHORS.txt Updated DE readme, Fixed issues, ACE to ACE3 2015-08-25 19:30:34 +02:00
LICENSE Change license to allow subfolders with individual licenses 2015-05-01 20:19:40 +02:00
logo_ace3_ca.paa add logo and mod.cpp 2015-03-15 07:23:18 +01:00
mod.cpp Updated version to 3.2.1 2015-08-01 12:10:42 +02:00
README.md Updated DE readme, Fixed issues, ACE to ACE3 2015-08-25 19:30:34 +02:00

ACE3 Version ACE3 Download ACE3 Issues BIF Thread ACE3 License

Requires the latest version of CBA A3. Visit us on Facebook | YouTube | Twitter | Reddit

ACE3 is a joint effort by the teams behind ACE2, AGM and CSE to improve the realism and authenticity of Arma 3.

The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).

The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE3 by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.

Core features

  • Brand new 3D interaction/action system
  • Performance and reliability framework
  • Focus on modularity and customization
  • New flexible client and server settings & configuration
  • Improved medical system with various levels (basic/advanced) focus on gameplay/realism
  • Proper & consistent network-synced weather
  • Wind and weather-based ballistics
  • Captivity system
  • Explosives system, including different trigger types
  • Map screen improvements marker placement and map tools
  • Advanced missile guidance and laser designation

Additional features

  • Carrying and dragging
  • Realistic names for vehicles and weapons
  • A fire control system (FCS) for armored vehicles and helicopters
  • Realistic ballistics/FCS calculated in C/C++ extensions
  • Backblast area and overpressure simulation
  • Disposable launchers
  • Realistic G-forces
  • Vehicle locking
  • Realistic night and thermal vision modes
  • Magazine repacking
  • Realistic weapon overheating mechanic
  • Combat deafness (temporary loss of hearing) simulation
  • Improved ragdoll physics
  • Improved interactions for AARs and ammo bearers
  • Adjustable sniper scopes
  • No idle animation with lowered weapon
  • No talking player avatar
  • Jumping over obstacles, climbing over walls and cutting down fences
  • Vector, MicroDAGR and Kestrel devices
    and much more...

Guides & how-tos

If you installed ACE3 but have trouble understanding how it all works, or where to start, read this first:

Contributing

You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. Remember to add yourself to the author array of any PBO you will be editing and the AUTHORS.txt file; including a valid email address.

Please, use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. See also:

Testing & building

To help us test the latest development changes, download our master branch (directly, or with git), then assemble a test build: