ACE3/addons/hearing
johnb432 6e32fc1144
Hearing - Add earplugs only if not present (#9987)
Only add earplugs if not present
2024-04-28 09:04:56 -07:00
..
data add empty geometry to earplugs model (#6659) 2018-11-03 11:19:35 -05:00
functions Hearing - Add earplugs only if not present (#9987) 2024-04-28 09:04:56 -07:00
sounds Increase the volume of the residual woosh when ringing is disabled 2016-02-06 14:49:56 -03:00
UI Add to all Objects a LoD with nothing in for "hiding" Objects in Distance 2015-07-15 20:34:35 +02:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ACE_Arsenal_Stats.hpp Cleanup spaces in config macros (#9621) 2023-11-05 12:36:00 -06:00
ACE_Settings.hpp General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
CfgEventHandlers.hpp Hearing - Use class EH instead of extended EH (#9986) 2024-04-28 09:02:50 -07:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Cleanup spaces in config macros (#9621) 2023-11-05 12:36:00 -06:00
CfgWeapons.hpp General/Medical - Lower inventory size for misc items (#9642) 2023-11-17 20:08:13 -03:00
config.cpp Hearing - Remove outdated 12.7x108mm audibleFire value (#9193) 2023-06-22 04:06:07 -03:00
initKeybinds.inc.sqf Hearing - Keybind for putting or taking out earplugs (#9804) 2024-02-28 13:44:27 -06:00
initSettings.inc.sqf Hearing - Add setting to add earplugs to all units (#9935) 2024-04-10 08:23:50 -03:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Spearhead 1944 Compatibility (#9292) 2023-09-25 15:37:59 -05:00
script_macros_hearingProtection.hpp Spearhead 1944 Compatibility (#9292) 2023-09-25 15:37:59 -05:00
stringtable.xml Translations - Improve Japanese localization (3.17.1) (#9977) 2024-04-26 17:34:11 -05:00
XEH_postInit.sqf Hearing - Use class EH instead of extended EH (#9986) 2024-04-28 09:02:50 -07:00
XEH_preInit.sqf Hearing - Removed remoteExec & added microoptimisations (#9853) 2024-03-21 20:26:46 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_hearing

Introduces combat deafness.