ACE3/addons/scopes
PabstMirror efe09682cc
Add SQFC support (#8235)
* sqfc

compile_script
cba 3.15.5 and update make.py

* \n

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update make.py

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-09-03 19:08:34 -05:00
..
functions Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
sounds scopes: partial fix 2015-01-18 18:34:45 -03:00
UI cbafyied scopes 2015-01-16 13:15:14 +01:00
$PBOPREFIX$ cbafyied scopes 2015-01-16 13:15:14 +01:00
ACE_Arsenal_Stats.hpp Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
ACE_Settings.hpp Add slider settings (#5920) 2017-12-16 11:51:15 -06:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
CfgWeapons.hpp Ballistics - Update the B 556x45 dual (#7982) 2020-11-08 16:26:30 -06:00
config.cpp Scope stats and ballistic stats improvement (#6164) 2018-02-23 23:29:41 -06:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
RscTitles.hpp Scopes - UI improvement (#5702) 2017-11-08 14:04:09 +01:00
script_component.hpp Scopes - Allow 0.05 mrad increments (#5840) 2017-12-02 16:23:41 +01:00
stringtable.xml Translations - Spanish (#8229) 2021-04-26 11:48:02 -05:00
XEH_postInit.sqf conform isnil checking: scopes 2020-02-12 17:29:17 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Scopes - Adds 'Reset zero' interaction (advanced ballistics only) (#5789) 2017-11-18 13:59:42 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_scopes

Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.