ACE3/addons/medical_statemachine/stringtable.xml
Elgin675 ec27cee1ac French translation Update / Added (#7213)
* French MicroDAGR Translation Update

* French Missile Guidance Translation Update

* French missionmodules Translation Update

* French mk6mortar Translation Update

* French MicroDAGR Translation Update

* French Missile Guidance Translation Update

* French missionmodules Translation Update

* French mk6mortar Translation Update

* French Advanced Ballistics Translation Update

* French Advanced Fatigue Translation Update

* French Ai Translation Update

* French Arsenal Translation Update

* French Ballistics Translation Update

* French Captives Translation  Update

* French Cargo Translation Update

* French Common Translation Update

* French Cookoff Translation Update

* French CSW Translation Update

* French Dagr Translation Update

* French Dogtags Translation Update

* French Dragging Translation Update

* French Dragon Translation Update

* French Explosives Translation Update

* French Explosives Translation Update - update

* French Fastroping Translation Update

* French FCS and Finger Translation Update

* French MicroDAGR Translation Update

* French Missile Guidance Translation Update

* French missionmodules Translation Update

* French mk6mortar Translation Update

* French Advanced Ballistics Translation Update

* French Advanced Fatigue Translation Update

* French Ai Translation Update

* French Arsenal Translation Update

* French Ballistics Translation Update

* French Captives Translation  Update

* French Cargo Translation Update

* French Common Translation Update

* French Cookoff Translation Update

* French MicroDAGR Translation Update

* French CSW Translation Update

* French Dagr Translation Update

* French Dogtags Translation Update

* French Dragging Translation Update

* French Dragon Translation Update

* French Explosives Translation Update

* French Explosives Translation Update - update

* French Fastroping Translation Update

* French FCS and Finger Translation Update

* Update French Explosives Translation Update

* Update addons/advanced_ballistics/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/advanced_fatigue/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/cargo/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update addons/advanced_fatigue/stringtable.xml

Co-Authored-By: Vdauphin <vdauphin@outlook.fr>

* Update frag/gestures/goggles/grenades/gunbag french translation

* Update hearing french translation

* Added French update translation and / or correction for :

- Frag Module
- Gestures Module
- Goggles Module
- Grenades Module
- Gunbag Module
- Hearing Module
- Hellfire Module
- Hitreactions Module
- Hot Module
- Interact_Menu Module
- Interaction Module
- Inventory Module
- Laser Module
- Laserpointer Module
- Magazinerepack Module
- Map Module
- Map_gesture Module
- Maptools Module
- Markers Module
- Maverick Module

* Added French update translation and / or correction for :

- Interaction Module
- Medical Module
- Medical_damage Module
- Medical_feedback Module
- Medical_gui Module
- Medical_statemachine Module
- Medical_treatment Module
- Microdagr Module

* Added French update translation and / or correction for :

- Missileguidance Module
- Missionmodules Module
- Nametags Module
- Nightvision Module
- Nlaw Module
- Noradio Module
- Optionsmenu Module

* Added French update translation and / or correction for :

- Overheating Module
- Overpressure Module
- Parachute Module
- Pylons Module
- Quickmount Module
- Rangecard Module
- Realisticnames Module
- Rearm Module
- Refuel Module
- Reload Module

* Adding French translation and correction for the Repair Module

* Correction typo mineure

* Adding French translation and / or correction for :

- Respawn Module
- Safemode Module
- Sandbag Module
- Scopes Module

* Minor corrections of the French translation for the ACE arsenal

* Minor corrections of the French translation for the Medical_treatment Module

* Correction de quelques anomalies dans les options ACE pour Eden.

Remplacement de la mention "Est infirmier" par "Qualification médicale", dans les options ACE de l'éditeur de mission.
En effet, il n'y a pas (plus ?) de case à cocher, mais un menu "direct", avec les choix "Par défaut/Aucune/Infirmier/Médecin.
Cela est donc bien plus approprié ;).

De même pour la mention "Est ingénieur", remplacée par "Qualification technique", là aussi bien plus appropriée.

Il a également fallu que je remplace la valeur "Ingénieur avancé" par "Ing. avancé" (Adv. Engineer en anglais), pour des raisons de place : la dénomination complète déborderait de la case / serait tronquée.

* Added French translation and / or correction for :

- Slideshow Module,
- Spectator Module,
- Spottingscope Module,
- Swichunits Module,

Minor correction on Nametags Module

* Correction ponctuation

* Added French translation and / or correction for :

- Tacticalladder Module,
- Tagging Module,
- Trenches Module,
- Tripod Module.

* Added French translation and / or correction for :

- UI Module,
- Vehiclelock Module,
- Vehicles Module.

Minor correction on Tacticalladder Module

* Added French update translation and / or correction for Viewdistance Module
2019-12-07 13:48:47 -06:00

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<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Medical_Statemachine">
<Key ID="STR_ACE_Medical_Statemachine_SubCategory">
<English>States</English>
<German>Zustände</German>
<Japanese>状態</Japanese>
<Russian>Состояния</Russian>
<French>États</French>
<Portuguese>Estados</Portuguese>
<Chinese>狀態</Chinese>
</Key>
<Key ID="STR_ACE_Medical_Statemachine_FatalInjuriesPlayer_DisplayName">
<English>Player Fatal Injuries</English>
<Portuguese>Lesões Fatais do Jogador</Portuguese>
<Japanese>プレイヤーの致命傷</Japanese>
<Chinese>玩家致命傷</Chinese>
<French>Blessures mortelles joueurs</French>
</Key>
<Key ID="STR_ACE_Medical_Statemachine_FatalInjuriesPlayer_Description">
<English>Controls when players can receive fatal injuries. A fatal injury is caused by significant damage to the head or body.</English>
<Portuguese>Controla quando os jogadores podem receber lesões fatais. Uma lesão fatal é causada por um dano significante na cabeça ou corpo.</Portuguese>
<Japanese>プレイヤーが致命傷を受けた時の挙動を管理できます。頭部や胴体に受ける大きなダメージは致命傷になります。</Japanese>
<Chinese>控制當玩家受致命傷時是否能救起。致命傷是指對頭部或身體造成可觀傷害所造成的。</Chinese>
<French>Définit quand les joueurs peuvent recevoir des blessures mortelles. Une blessure mortelle est causée par un dommage important à la tête ou au torse.</French>
</Key>
<Key ID="STR_ACE_Medical_Statemachine_FatalInjuriesAI_DisplayName">
<English>AI Fatal Injuries</English>
<Portuguese>Lesões Fatais da IA</Portuguese>
<Japanese>AI の致命傷</Japanese>
<Chinese>AI致命傷</Chinese>
<French>Blessures mortelles IA</French>
</Key>
<Key ID="STR_ACE_Medical_Statemachine_FatalInjuriesAI_Description">
<English>Controls when AI can receive fatal injuries. A fatal injury is caused by significant damage to the head or body.\nWhen set to "Always", this effectively produces "AI Instant Death" behaviour as AI will immediately die from any fatal injury.\nNOTE: Any mode other than "Always" requires AI Unconsciousness to be enabled.</English>
<Portuguese>Controla quando a IA pode receber lesões fatais. Uma lesão fatal é causada por um dano significante na cabeça ou corpo.\nQuando definido para "Sempre", isso efetivamente causa a "Morte Instantânea da IA", pois a IA irá imediatamente morrer para qualquer lesão fatal.\nNOTA: Qualquer opção além de "Sempre" requer que Inconsciência de IA esteja ativada.</Portuguese>
<Japanese>AI が致命傷を受けた時の挙動を管理できます。頭部や胴体に受ける大きなダメージは致命傷になります。\n"常に"に設定されていると、いかなる致命傷でも "AI の即死" 効果が生まれます。\n注: "常に"以外のモードでは AI の無意識化を有効化させる必要があります。</Japanese>
<Chinese>控制當AI受致命傷時是否能救起。致命傷是指對頭部或身體造成可觀傷害所造成的。\n當設置為"總是"時,這會使其與"AI 瞬間死亡"同一個效果在AI受到致命傷時瞬間死亡。\n備註選了"總是"以外的選項的話必須開啟「AI無意識」的選項。</Chinese>
<French>Définit quand les unités IA peuvent recevoir des blessures mortelles. Une blessure mortelle est causée par un dommage important à la tête ou au torse.\nSi réglé sur "Toujours", cela produit effectivement un comportement de "Mort instantanée" car les unités IA mourront immédiatement de toute blessure mortelle.\nNOTE : Tout mode autre que "Toujours" nécessite l'activation de l'option "Inconscience IA".</French>
</Key>
<Key ID="STR_ACE_Medical_Statemachine_AIUnconsciousness_DisplayName">
<English>AI Unconsciousness</English>
<Russian>Потеря сознания ботами</Russian>
<Polish>Nieprzytomność AI</Polish>
<Spanish>Inconsciencia IA</Spanish>
<German>KI-Bewusstlosigkeit</German>
<Czech>Bezvědomí AI</Czech>
<Portuguese>Inconsciência da IA</Portuguese>
<French>Inconscience IA</French>
<Hungarian>AI eszméletlenség</Hungarian>
<Italian>Incoscienza IA</Italian>
<Japanese>AI の気絶</Japanese>
<Korean>인공지능 기절</Korean>
<Chinesesimp>AI无意识</Chinesesimp>
<Chinese>AI無意識</Chinese>
</Key>
<Key ID="STR_ACE_Medical_Statemachine_AIUnconsciousness_Description">
<English>Controls whether AI can go unconscious instead of immediately dying.\nThis setting works together with the "AI Fatal Injuries" setting since, going into cardiac arrest requires that the unit is able to go unconscious.\nHowever, these settings are separated because units can go unconscious from critical vitals resulting from non-fatal injuries.\nIn essence, this means that in order to enable cardiac arrest for AI units, this setting must be enabled.</English>
<Portuguese>Controla se a IA pode ficar inconsciente ao invés de morrer imediatamente.\nEssa configuração funciona com "Lesões Fatais de IA", pois para uma unidade ter uma parada cardíaca é necessário que a IA possa fica inconsciente.\nContudo, essas configurações são separadas pois unidades podem ficar inconscientes por vitais críticos causados por ferimentos não-fatais.\nEssencialmente, isso significa que para ativar uma parada cardíaca em IA, essa configuração precisa estar ativa.</Portuguese>
<Japanese>AI が即死する代わりに気絶するかどうかを決定できます。\nこれは "AI の致命傷" 設定と連動します。これは AI の進呈しを起こすにはユニットが気絶する必要がある為です。\nしかしながら、これらの設定はユニットが非致死性の負傷により重体となって気絶できるよう分離されています。\n本質的にはこの設定は AI ユニットの心停止を可能にするものであり、有効化されておくべきです。</Japanese>
<Chinese>控制AI是否能進入無意識狀態而非立刻原地死亡。\n這個選項會與「AI致命傷」的選項聯動使單位心搏停止的話必須先讓其無意識。\n然而兩個設定分開之原因是使單位能因從非致命傷的攻擊情況下進入生命危險的狀態。\n簡單來說你想要讓AI單位有心搏停止可能的話該選項必須啟用。</Chinese>
<French>Définit si les unités IA peuvent perdre connaissance au lieu de mourir immédiatement.\nCe paramètre fonctionne conjointement avec le paramètre "Blessures mortelles IA" car, pour qu'une unité IA subisse un arrêt cardiaque, elle doit également pouvoir perdre connaissance.\nCependant, ces paramètres sont séparés car les unités peuvent s'évanouir suite à des signes vitaux critiques résultant de blessures non mortelles.\nEn résumé, cela signifie que pour activer l'arrêt cardiaque pour les unités d'IA, ce paramètre doit être activé.</French>
</Key>
<Key ID="STR_ACE_Medical_Statemachine_CardiacArrestTime_DisplayName">
<English>Cardiac Arrest Time</English>
<German>Zeit bis zum Herzstillstand</German>
<Japanese>心停止時間</Japanese>
<Russian>Длительность остановки сердца</Russian>
<French>Durée de l'arrêt cardiaque</French>
<Portuguese>Tempo de Parada Cardíaca</Portuguese>
<Chinese>心搏停止時間</Chinese>
</Key>
<Key ID="STR_ACE_Medical_Statemachine_CardiacArrestTime_Description">
<English>Controls how long it takes to die from cardiac arrest.</English>
<Japanese>どのくらいの時間、心停止すると死亡するかを決定します。</Japanese>
<French>Définit le temps qu'il faut pour mourir d'un arrêt cardiaque.</French>
<Russian>Контролирует, сколько времени требуется, чтобы умереть от остановки сердца.</Russian>
<Portuguese>Controla o tempo necessário para morrer para uma parada cardíaca.</Portuguese>
<Chinese>控制心搏停止後多久死亡</Chinese>
</Key>
<Key ID="STR_ACE_Medical_Statemachine_InCardiacArrest">
<English>In Cardiac Arrest</English>
<German>Herzstillstand</German>
<Japanese>心停止中</Japanese>
<Russian>При остановке сердца</Russian>
<French>En arrêt cardiaque</French>
<Portuguese>Em Parada Cardíaca</Portuguese>
<Chinese>心搏停止中</Chinese>
</Key>
</Package>
</Project>