mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
137 lines
5.2 KiB
C++
137 lines
5.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
|
|
/// OpenGL Mathematics (glm.g-truc.net)
|
|
///
|
|
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
|
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
/// of this software and associated documentation files (the "Software"), to deal
|
|
/// in the Software without restriction, including without limitation the rights
|
|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
/// copies of the Software, and to permit persons to whom the Software is
|
|
/// furnished to do so, subject to the following conditions:
|
|
///
|
|
/// The above copyright notice and this permission notice shall be included in
|
|
/// all copies or substantial portions of the Software.
|
|
///
|
|
/// Restrictions:
|
|
/// By making use of the Software for military purposes, you choose to make
|
|
/// a Bunny unhappy.
|
|
///
|
|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
/// THE SOFTWARE.
|
|
///
|
|
/// @ref gtx_transform2
|
|
/// @file glm/gtx/transform2.hpp
|
|
/// @date 2005-12-21 / 2011-06-07
|
|
/// @author Christophe Riccio
|
|
///
|
|
/// @see core (dependence)
|
|
/// @see gtx_transform (dependence)
|
|
///
|
|
/// @defgroup gtx_transform2 GLM_GTX_transform2
|
|
/// @ingroup gtx
|
|
///
|
|
/// @brief Add extra transformation matrices
|
|
///
|
|
/// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#pragma once
|
|
|
|
// Dependency:
|
|
#include "../glm.hpp"
|
|
#include "../gtx/transform.hpp"
|
|
|
|
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
|
|
# pragma message("GLM: GLM_GTX_transform2 extension included")
|
|
#endif
|
|
|
|
namespace glm
|
|
{
|
|
/// @addtogroup gtx_transform2
|
|
/// @{
|
|
|
|
//! Transforms a matrix with a shearing on X axis.
|
|
//! From GLM_GTX_transform2 extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tmat3x3<T, P> shearX2D(
|
|
tmat3x3<T, P> const & m,
|
|
T y);
|
|
|
|
//! Transforms a matrix with a shearing on Y axis.
|
|
//! From GLM_GTX_transform2 extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tmat3x3<T, P> shearY2D(
|
|
tmat3x3<T, P> const & m,
|
|
T x);
|
|
|
|
//! Transforms a matrix with a shearing on X axis
|
|
//! From GLM_GTX_transform2 extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tmat4x4<T, P> shearX3D(
|
|
const tmat4x4<T, P> & m,
|
|
T y,
|
|
T z);
|
|
|
|
//! Transforms a matrix with a shearing on Y axis.
|
|
//! From GLM_GTX_transform2 extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tmat4x4<T, P> shearY3D(
|
|
const tmat4x4<T, P> & m,
|
|
T x,
|
|
T z);
|
|
|
|
//! Transforms a matrix with a shearing on Z axis.
|
|
//! From GLM_GTX_transform2 extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tmat4x4<T, P> shearZ3D(
|
|
const tmat4x4<T, P> & m,
|
|
T x,
|
|
T y);
|
|
|
|
//template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle)
|
|
// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
|
|
// - dot(PointOnPlane, normal) * OnPlaneVector 1
|
|
|
|
// Reflect functions seem to don't work
|
|
//template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
|
|
//template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
|
|
|
|
//! Build planar projection matrix along normal axis.
|
|
//! From GLM_GTX_transform2 extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tmat3x3<T, P> proj2D(
|
|
const tmat3x3<T, P> & m,
|
|
const tvec3<T, P>& normal);
|
|
|
|
//! Build planar projection matrix along normal axis.
|
|
//! From GLM_GTX_transform2 extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tmat4x4<T, P> proj3D(
|
|
const tmat4x4<T, P> & m,
|
|
const tvec3<T, P>& normal);
|
|
|
|
//! Build a scale bias matrix.
|
|
//! From GLM_GTX_transform2 extension.
|
|
template <typename valType, precision P>
|
|
GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
|
|
valType scale,
|
|
valType bias);
|
|
|
|
//! Build a scale bias matrix.
|
|
//! From GLM_GTX_transform2 extension.
|
|
template <typename valType, precision P>
|
|
GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
|
|
tmat4x4<valType, P> const & m,
|
|
valType scale,
|
|
valType bias);
|
|
|
|
/// @}
|
|
}// namespace glm
|
|
|
|
#include "transform2.inl"
|