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49 lines
1.6 KiB
Plaintext
49 lines
1.6 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal
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* Load object into vehicle.
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* Objects loaded via classname remain virtual until unloaded.
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*
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* Arguments:
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* 0: Item <OBJECT or STRING>
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* 1: Vehicle <OBJECT>
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* 2: Ignore interaction distance and stability checks <BOOL>
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*
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* Return Value:
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* Object loaded <BOOL>
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*
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* Example:
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* [object, vehicle] call ace_cargo_fnc_loadItem
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*
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* Public: Yes
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*/
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params [["_item","",[objNull,""]], ["_vehicle",objNull,[objNull]], ["_ignoreInteraction", false]];
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TRACE_2("params",_item,_vehicle);
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if !([_item, _vehicle, _ignoreInteraction] call FUNC(canLoadItemIn)) exitWith {TRACE_2("cannot load",_item,_vehicle); false};
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private _loaded = _vehicle getVariable [QGVAR(loaded), []];
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_loaded pushBack _item;
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_vehicle setVariable [QGVAR(loaded), _loaded, true];
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TRACE_1("added to loaded array",_loaded);
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private _space = [_vehicle] call FUNC(getCargoSpaceLeft);
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private _itemSize = [_item] call FUNC(getSizeItem);
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_vehicle setVariable [QGVAR(space), _space - _itemSize, true];
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if (_item isEqualType objNull) then {
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detach _item;
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_item attachTo [_vehicle,[0,0,-100]];
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[QEGVAR(common,hideObjectGlobal), [_item, true]] call CBA_fnc_serverEvent;
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// Cars below water will take engine damage over time and eventualy become "water logged" and unfixable (because of negative z attach)
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if ((getText (configFile >> "CfgVehicles" >> (typeOf _item) >> "simulation")) == "carx") then {
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TRACE_1("disabling car damage",_item);
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[_item, "blockDamage", "ACE_cargo", true] call EFUNC(common,statusEffect_set);
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};
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};
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true
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