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559a498e6d
* Add fast mouse actions to refuel * nobody seen that * Add interaction condition and refuel on ladder * Add car hit, fix change weapon on uncon * Replace objNull with nil in setVar, unify var names * Delete *ConnectNozzle functions * Delete reset* functions * Add public function and eden attributes * Remove static actions from RHS compat * Remove statusEffect_set on respawn * Fix dual menu, add deprecating message * Optimize fnc_takeNozzle * Cleanup
30 lines
660 B
Plaintext
30 lines
660 B
Plaintext
/*
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* Author: GitHawk
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* Disconnect a fuel nozzle.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Nozzle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, nozzle] call ace_refuel_fnc_disconnect
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]]];
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private _sink = _nozzle getVariable [QGVAR(sink), objNull];
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if (isNull _sink) exitWith {};
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_sink setVariable [QGVAR(nozzle), nil, true];
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_nozzle setVariable [QGVAR(sink), nil, true];
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_nozzle setVariable [QGVAR(isConnected), false, true];
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[objNull, _nozzle, true] call FUNC(dropNozzle);
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[_unit, _nozzle] call FUNC(takeNozzle);
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