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https://github.com/acemod/ACE3.git
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559a498e6d
* Add fast mouse actions to refuel * nobody seen that * Add interaction condition and refuel on ladder * Add car hit, fix change weapon on uncon * Replace objNull with nil in setVar, unify var names * Delete *ConnectNozzle functions * Delete reset* functions * Add public function and eden attributes * Remove static actions from RHS compat * Remove statusEffect_set on respawn * Fix dual menu, add deprecating message * Optimize fnc_takeNozzle * Cleanup
42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
/*
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* Author: GitHawk
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* Reads the fuel counter.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Fuel Source <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, fuelTruck] call ace_refuel_fnc_readFuelCounter
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_unit", objNull, [objNull]], ["_source", objNull, [objNull]]];
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[
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TIME_PROGRESSBAR(REFUEL_PROGRESS_DURATION),
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[_unit, _source],
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{
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params ["_args"];
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_args params [["_unit", objNull, [objNull]], ["_source", objNull, [objNull]]];
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private _currentFuel = [_source] call FUNC(getFuel);
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if (_currentFuel == REFUEL_INFINITE_FUEL) then {
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private _fuelCounter = 0.01 * round (100 * (_source getVariable [QGVAR(fuelCounter), 0]));
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[[LSTRING(Hint_FuelCounter), _fuelCounter], 1.5, _unit] call EFUNC(common,displayTextStructured);
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} else {
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private _fuelCounter = 0.01 * round (100 * ((_source getVariable [QGVAR(fuelCounter), _currentFuel]) - _currentFuel));
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[[LSTRING(Hint_FuelCounter), _fuelCounter], 1.5, _unit] call EFUNC(common,displayTextStructured);
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};
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},
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"",
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localize LSTRING(CheckFuelCounterAction),
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{true},
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[INTERACT_EXCEPTIONS]
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] call EFUNC(common,progressBar);
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