ACE3/addons/killtracker
Mike-MF 1c6c4d6bff
All - Fix parentheses around code (#10073)
* Fix Brackets around code

* Update fnc_handleFired.sqf

* Shouldn't have changed this one

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00
..
$PBOPREFIX$ Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
CfgEventHandlers.hpp KillTracker - Add option to filter out AI unit kills (#9800) 2024-02-19 17:53:47 -06:00
config.cpp Killtracker - Remove medical from required addons (#8668) 2021-11-06 18:00:45 -05:00
initSettings.inc.sqf Kill Tracker - Add setting to show kills from vehicle to crew (#10069) 2024-06-16 22:04:40 -05:00
killtracker.inc Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
README.md Killtracker - Remove medical from required addons (#8668) 2021-11-06 18:00:45 -05:00
script_component.hpp Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
stringtable.xml Kill Tracker - Add setting to show kills from vehicle to crew (#10069) 2024-06-16 22:04:40 -05:00
XEH_postInit.sqf All - Fix parentheses around code (#10073) 2024-06-18 14:08:03 +00:00
XEH_preInit.sqf KillTracker - Add option to filter out AI unit kills (#9800) 2024-02-19 17:53:47 -06:00

ace_killtracker

Tracks deaths/kills and logs to the end mission disaplay. Show detailed info from player kills from ACE Medical by using ace_killed event.

Note: Requires config setup in a mission, see killtracker.inc - has no effect if mission is not setup correctly.

ACEX Conversion - things still using acex prefix

  • Global Var acex_killTracker_outputText
  • acex_killTracker classname for CfgDebriefingSections