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49 lines
1.3 KiB
Plaintext
49 lines
1.3 KiB
Plaintext
/*
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* Author: commy2
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*
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* Reload a launcher
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*
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* Argument:
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* 0: Unit with magazine (Object)
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* 1: Unit with launcher (Object)
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* 2: weapon name (String)
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* 3: missile name (String)
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*
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* Return value:
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* NONE
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*/
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#include "script_component.hpp"
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private ["_unit", "_target", "_weapon", "_magazine"];
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_unit = _this select 0;
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_target = _this select 1;
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_weapon = _this select 2;
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_magazine = _this select 3;
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private "_reloadTime";
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_reloadTime = getNumber (configFile >> "CfgWeapons" >> _weapon >> "magazineReloadTime");
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// do animation
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[_unit] call EFUNC(common,goKneeling);
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// show progress bar
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private ["_onSuccess", "_onFailure", "_condition"];
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_onSuccess = {
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(_this select 0 select 0) removeMagazine (_this select 0 select 3);
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["reloadLauncher", _this select 0 select 1, _this select 0] call DEFUNC(common,targetEvent);
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[localize "STR_ACE_ReloadLaunchers_LauncherLoaded"] call DEFUNC(common,displayTextStructured);
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};
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_onFailure = {
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[localize "STR_ACE_Common_ActionAborted"] call DEFUNC(common,displayTextStructured);
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};
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_condition = {
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(_this select 0) call DFUNC(canLoad) && {(_this select 0 select 0) distance (_this select 0 select 1) < 4}
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};
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[_reloadTime, [_unit, _target, _weapon, _magazine], _onSuccess, _onFailure, localize "STR_ACE_ReloadLaunchers_LoadingLauncher", _condition] call EFUNC(common,progressBar);
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