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* General - Replace toLower with toLowerANSI where applicable * whoops Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/repair/functions/fnc_setHitPointDamage.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/repair/dev/draw_showRepairInfo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * comparment -> compartment * Update fnc_showHud.sqf * Update fnc_registerObjects.sqf * Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
75 lines
2.4 KiB
Plaintext
75 lines
2.4 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Orginal by Ryan Schultz, edited by KoffeinFlummi, commy2
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* Adds camera shake when firing. Called from the unified fired EH only for the local player.
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* From TMR: Small Arms
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*
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* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, (currentWeapon player), (currentMuzzle player)] call ace_recoil_fnc_camshake;
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*
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* Public: No
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*/
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_vehicle,_gunner,_turret);
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#define BASE_POWER 0.40
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#define BASE_TIME 0.19
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#define BASE_FREQ 13
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#define RECOIL_COEF 40
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if (toLowerANSI _weapon in ["throw", "put"]) exitWith {};
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private _powerMod = ([0, -0.1, -0.1, 0, -0.2] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _unit)) + ([0, -1, 0, -1] select (["INTERNAL", "EXTERNAL", "GUNNER", "GROUP"] find cameraView));
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// to get camshake read kickback
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private _recoil = missionNamespace getVariable format [QGVAR(%1-%2), _weapon, _muzzle];
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if (isNil "_recoil") then {
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private _config = configFile >> "CfgWeapons" >> _weapon;
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if (_muzzle == _weapon) then {
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_recoil = getText (_config >> "recoil")
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} else {
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_recoil = getText (_config >> _muzzle >> "recoil")
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};
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if (isClass (configFile >> "CfgRecoils" >> _recoil)) then {
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_recoil = getArray (configFile >> "CfgRecoils" >> _recoil >> "kickBack");
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if (count _recoil < 2) then {
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_recoil = [0, 0];
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};
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} else {
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_recoil = [0, 0];
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};
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TRACE_3("Caching Recoil config",_weapon,_muzzle,_recoil);
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// parse numbers
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_recoil set [0, call compile format ["%1", _recoil select 0]];
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_recoil set [1, call compile format ["%1", _recoil select 1]];
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missionNamespace setVariable [format [QGVAR(%1-%2), _weapon, _muzzle], _recoil];
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};
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private _powerCoef = RECOIL_COEF * linearConversion [0, 1, random 1, _recoil select 0, _recoil select 1, false];
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if (isWeaponRested _unit) then {_powerMod = _powerMod - 0.07};
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if (isWeaponDeployed _unit) then {_powerMod = _powerMod - 0.11};
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private _camshake = [
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_powerCoef * (BASE_POWER + _powerMod) max 0,
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BASE_TIME,
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BASE_FREQ
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];
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TRACE_4("addCamShake",_recoil,_powerCoef,_powerMod,_camshake);
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addCamShake _camshake;
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