ACE3/addons/vehicle_damage/functions/fnc_addDamage.sqf
johnb432 c44a1e7ea7
Cookoff - Mini-Rewrite (#9758)
* Cook-off improvements

* More changes

* Update fnc_getVehicleAmmo.sqf

* Better engine fire placement

* Update fnc_detonateAmmunition.sqf

* Update XEH_postInit.sqf

* Update fnc_getVehicleAmmo.sqf

* Update events-framework.md

* Various improvements

* Separate effect handling

* Tweaks

* Update XEH_postInit.sqf

* Prevent double ammo detonation

* Fixed objects not being able to cook-off again

* Added incendiary rounds as source of box cookoff

* Converted enable setting to bool

* Fixed brackets

* Update fnc_cookOff.sqf

* Update CfgEden.hpp

* Removed GVAR(enable), added GVAR(enableFire) back

* Update initSettings.inc.sqf

* Update events-framework.md

* Update addons/cookoff/functions/fnc_cookOffEffect.sqf

* Restructured, redid API events

* Fix effect for JIP, minor optimisations

* Removed `cbaSettings_settingChanged`

* Renamed variables, tweaked string table entries

* Update fire damage #9991

* Capitalize comments again

* Fix cookoff for very short durations and fix effect removal being too quick
2024-06-05 12:36:39 -07:00

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#include "..\script_component.hpp"
/*
* Author: tcvm
* Sets vehicle damage based on HitIndex. Failing that it falls back to HitPoint name.
*
* Arguments:
* 0: The vehicle <OBJECT>
* 1: Hit Index <NUMBER>
* 2: Hit Point <STRING>
* 3: Damage <NUMBER>
* 4: Whether or not to cap the damage to maximum part damage <BOOL> (default: True)
*
* Return Value:
* None
*
* Example:
* [vehicle player, 234, "HitHull"] call ace_vehicle_damage_fnc_addDamage
*
* Public: No
*/
params ["_vehicle", "_hitIndex", "_hitPoint", "_damage", ["_capDamageAtCurret", true]];
private _currentDamage = _vehicle getHitPointDamage _hitPoint;
if (_capDamageAtCurret && { _damage < _currentDamage }) exitWith {
TRACE_4("capping damage at current",_capDamageAtCurret,_damage,_currentDamage,_hitPoint);
};
TRACE_4("adding damage to vehicle",_vehicle,_hitIndex,_hitPoint,_damage);
if (_hitPoint isEqualTo "#structural") then {
_hitPoint = "hithull";
_hitIndex = -1;
};
if (_hitIndex >= 0) then {
_vehicle setHitIndex [_hitIndex, _damage, true];
} else {
_vehicle setHitPointDamage [_hitPoint, _damage, true];
};
if (_hitPoint == "hitengine" && {_damage > 0.9}) then {
[QEGVAR(cookoff,engineFireServer), _vehicle] call CBA_fnc_serverEvent;
};