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56016a4816
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Blow off turret effect.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* (vehicle player) call ace_vehicle_damage_fnc_blowOffTurret
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*
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* Public: No
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*/
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// Delayed so the object is spawned after the model changes to a wreck
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// The sudden change in the model would cause nearby PhysX objects to get stuck
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[{
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params ["_vehicle"];
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(getArray (configOf _vehicle >> QGVAR(turret))) params [["_model", "", [""]], ["_offset", [0, 0, 0], [[]], 3]];
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if (_model isEqualTo "") exitWith {};
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private _position = _vehicle modelToWorld _offset;
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private _turret = createVehicle [_model, _position, [], 0, "CAN_COLLIDE"];
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_turret setVectorUp [random 1, random 1, 1];
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_turret setVelocity [random 7, random 7, 8 + random 5];
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// Add turret to all curators that already own the wreck
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if (["ace_zeus"] call EFUNC(common,isModLoaded)) then {
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[QEGVAR(zeus,addObjects), [[_turret], objectCurators _vehicle]] call CBA_fnc_serverEvent;
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};
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}, _this, 1] call CBA_fnc_waitAndExecute;
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