ACE3/addons/vehicle_damage/functions/fnc_blowOffTurret.sqf
johnb432 56016a4816
Vehicle Damage - Add turret tossing again (#9989)
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2024-06-22 15:08:43 -03:00

38 lines
1.1 KiB
Plaintext

#include "..\script_component.hpp"
/*
* Author: commy2
* Blow off turret effect.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* (vehicle player) call ace_vehicle_damage_fnc_blowOffTurret
*
* Public: No
*/
// Delayed so the object is spawned after the model changes to a wreck
// The sudden change in the model would cause nearby PhysX objects to get stuck
[{
params ["_vehicle"];
(getArray (configOf _vehicle >> QGVAR(turret))) params [["_model", "", [""]], ["_offset", [0, 0, 0], [[]], 3]];
if (_model isEqualTo "") exitWith {};
private _position = _vehicle modelToWorld _offset;
private _turret = createVehicle [_model, _position, [], 0, "CAN_COLLIDE"];
_turret setVectorUp [random 1, random 1, 1];
_turret setVelocity [random 7, random 7, 8 + random 5];
// Add turret to all curators that already own the wreck
if (["ace_zeus"] call EFUNC(common,isModLoaded)) then {
[QEGVAR(zeus,addObjects), [[_turret], objectCurators _vehicle]] call CBA_fnc_serverEvent;
};
}, _this, 1] call CBA_fnc_waitAndExecute;