ACE3/addons/vehicle_damage/functions/fnc_detonate.sqf
johnb432 c44a1e7ea7
Cookoff - Mini-Rewrite (#9758)
* Cook-off improvements

* More changes

* Update fnc_getVehicleAmmo.sqf

* Better engine fire placement

* Update fnc_detonateAmmunition.sqf

* Update XEH_postInit.sqf

* Update fnc_getVehicleAmmo.sqf

* Update events-framework.md

* Various improvements

* Separate effect handling

* Tweaks

* Update XEH_postInit.sqf

* Prevent double ammo detonation

* Fixed objects not being able to cook-off again

* Added incendiary rounds as source of box cookoff

* Converted enable setting to bool

* Fixed brackets

* Update fnc_cookOff.sqf

* Update CfgEden.hpp

* Removed GVAR(enable), added GVAR(enableFire) back

* Update initSettings.inc.sqf

* Update events-framework.md

* Update addons/cookoff/functions/fnc_cookOffEffect.sqf

* Restructured, redid API events

* Fix effect for JIP, minor optimisations

* Removed `cbaSettings_settingChanged`

* Renamed variables, tweaked string table entries

* Update fire damage #9991

* Capitalize comments again

* Fix cookoff for very short durations and fix effect removal being too quick
2024-06-05 12:36:39 -07:00

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#include "..\script_component.hpp"
/*
* Author: tcvm
* Detonates vehicle ammo and heavily wounds all inside.
*
* Arguments:
* 0: The vehicle <OBJECT>
* 1: Person who caused detonation <OBJECT> (default: objNull)
*
* Return Value:
* None
*
* Example:
* [tank2] call ace_vehicle_damage_fnc_detonate;
*
* Public: No
*/
params ["_vehicle", ["_injurer", objNull]];
if (((_vehicle call EFUNC(cookoff,getVehicleAmmo)) select 1) > 0) then {
{
[QGVAR(medicalDamage), [_x, _injurer, _injurer], _x] call CBA_fnc_targetEvent;
} forEach (crew _vehicle);
};
[QEGVAR(cookoff,detonateAmmunitionServer), [_vehicle, false, _injurer, _injurer]] call CBA_fnc_serverEvent;