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c44a1e7ea7
* Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Update initSettings.inc.sqf * Update events-framework.md * Update addons/cookoff/functions/fnc_cookOffEffect.sqf * Restructured, redid API events * Fix effect for JIP, minor optimisations * Removed `cbaSettings_settingChanged` * Renamed variables, tweaked string table entries * Update fire damage #9991 * Capitalize comments again * Fix cookoff for very short durations and fix effect removal being too quick
28 lines
686 B
Plaintext
28 lines
686 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Detonates vehicle ammo and heavily wounds all inside.
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*
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* Arguments:
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* 0: The vehicle <OBJECT>
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* 1: Person who caused detonation <OBJECT> (default: objNull)
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*
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* Return Value:
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* None
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*
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* Example:
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* [tank2] call ace_vehicle_damage_fnc_detonate;
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*
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* Public: No
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*/
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params ["_vehicle", ["_injurer", objNull]];
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if (((_vehicle call EFUNC(cookoff,getVehicleAmmo)) select 1) > 0) then {
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{
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[QGVAR(medicalDamage), [_x, _injurer, _injurer], _x] call CBA_fnc_targetEvent;
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} forEach (crew _vehicle);
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};
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[QEGVAR(cookoff,detonateAmmunitionServer), [_vehicle, false, _injurer, _injurer]] call CBA_fnc_serverEvent;
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