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* Simplify main fuel loop * Remove unecessary action macro * Add container refueling * Fuel counter behaviour is now consistent for both limited and unlimited fuel sources * Update maxFuel and refuelContainer whenever fueling begins * Update maxFuel and refuelContainer whenever fueling begins * Prevent loading of fuel sources into cargo when they have a nozzle connected to them * Added action to check how much fuel is left in a jerry can * Prevent jerry cans from being picked up if they have a nozzle connected to them * Added function to check if a nozzle can be connected to an object * Prevent fuel sources which have their nozzle deployed from being loaded * Compute both tank volumes inside of refuel instead of durring turn on * Didn't mean to delete these * Allow for user defined fuel capacities * Handle more edge cases with infinite fuel sources * Refuel - Prevent fuel sources from being dragged while they're refueling other things * Refuel - Added flow rate multiplier for refueling fuel sources * Refuel - Use FUNC instead of DFUNC for nozzle actions * Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source * Refuel - Correctly reset fuel counter when fueling a new target * Refuel - Implemented all suggested changes * Refuel - Added newlines to end of files * Refuel - Added missing newline at end of XEH_PREP * Only setFuel once per jerry can creation Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Calling getFuel will initialize the fuel source * Refuel - Add newline to end of file --------- Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: QuantX
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* Checks if an object can have a nozzle connected to it.
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*
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* Arguments:
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* 0: Object <OBJECT>
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*
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* Return Value:
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* Can nozzle be connected <BOOL>
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*
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* Example:
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* [myVehicle] call ace_refuel_fnc_canConnectNozzle;
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* [myJerryCan] call ace_refuel_fnc_canConnectNozzle;
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*
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* Public: No
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*/
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params [["_object", objNull, [objNull]]];
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// Make sure object doesn't already have a nozzle connected
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if (isNull _object || {!isNull (_object getVariable [QGVAR(nozzle), objNull])} ) exitWith {false};
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// Can't fuel a jerry can that is connected to another object
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if (_object getVariable [QGVAR(jerryCan), false]) exitWith {!(_object getVariable [QGVAR(isConnected), false])};
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// We need to check "canReceive" before we check if the tank can be filled
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// This handles the edge case where a fuel truck has an infintite supply (i.e. the truck can be refueled, but the tank cannot)
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(getNumber ((configOf _object) >> QGVAR(canReceive)) == 1) ||
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{!(([_object] call FUNC(getCapacity)) in [REFUEL_INFINITE_FUEL, REFUEL_DISABLED_FUEL])}
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