ACE3/addons/refuel/functions/fnc_canConnectNozzle.sqf
Samuel Deutsch edf4a70ed6
Refuel - Added ability to refuel fuel sources (#8981)
* Simplify main fuel loop

* Remove unecessary action macro

* Add container refueling

* Fuel counter behaviour is now consistent for both limited and unlimited fuel sources

* Update maxFuel and refuelContainer whenever fueling begins

* Update maxFuel and refuelContainer whenever fueling begins

* Prevent loading of fuel sources into cargo when they have a nozzle connected to them

* Added action to check how much fuel is left in a jerry can

* Prevent jerry cans from being picked up if they have a nozzle connected to them

* Added function to check if a nozzle can be connected to an object

* Prevent fuel sources which have their nozzle deployed from being loaded

* Compute both tank volumes inside of refuel instead of durring turn on

* Didn't mean to delete these

* Allow for user defined fuel capacities

* Handle more edge cases with infinite fuel sources

* Refuel - Prevent fuel sources from being dragged while they're refueling other things

* Refuel - Added flow rate multiplier for refueling fuel sources

* Refuel - Use FUNC instead of DFUNC for nozzle actions

* Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source

* Refuel - Correctly reset fuel counter when fueling a new target

* Refuel - Implemented all suggested changes

* Refuel - Added newlines to end of files

* Refuel - Added missing newline at end of XEH_PREP

* Only setFuel once per jerry can creation

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Calling getFuel will initialize the fuel source

* Refuel - Add newline to end of file

---------

Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-16 20:06:11 -06:00

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#include "script_component.hpp"
/*
* Author: QuantX
* Checks if an object can have a nozzle connected to it.
*
* Arguments:
* 0: Object <OBJECT>
*
* Return Value:
* Can nozzle be connected <BOOL>
*
* Example:
* [myVehicle] call ace_refuel_fnc_canConnectNozzle;
* [myJerryCan] call ace_refuel_fnc_canConnectNozzle;
*
* Public: No
*/
params [["_object", objNull, [objNull]]];
// Make sure object doesn't already have a nozzle connected
if (isNull _object || {!isNull (_object getVariable [QGVAR(nozzle), objNull])} ) exitWith {false};
// Can't fuel a jerry can that is connected to another object
if (_object getVariable [QGVAR(jerryCan), false]) exitWith {!(_object getVariable [QGVAR(isConnected), false])};
// We need to check "canReceive" before we check if the tank can be filled
// This handles the edge case where a fuel truck has an infintite supply (i.e. the truck can be refueled, but the tank cannot)
(getNumber ((configOf _object) >> QGVAR(canReceive)) == 1) ||
{!(([_object] call FUNC(getCapacity)) in [REFUEL_INFINITE_FUEL, REFUEL_DISABLED_FUEL])}