ACE3/addons/refuel/functions/fnc_canTurnOn.sqf
Samuel Deutsch edf4a70ed6
Refuel - Added ability to refuel fuel sources (#8981)
* Simplify main fuel loop

* Remove unecessary action macro

* Add container refueling

* Fuel counter behaviour is now consistent for both limited and unlimited fuel sources

* Update maxFuel and refuelContainer whenever fueling begins

* Update maxFuel and refuelContainer whenever fueling begins

* Prevent loading of fuel sources into cargo when they have a nozzle connected to them

* Added action to check how much fuel is left in a jerry can

* Prevent jerry cans from being picked up if they have a nozzle connected to them

* Added function to check if a nozzle can be connected to an object

* Prevent fuel sources which have their nozzle deployed from being loaded

* Compute both tank volumes inside of refuel instead of durring turn on

* Didn't mean to delete these

* Allow for user defined fuel capacities

* Handle more edge cases with infinite fuel sources

* Refuel - Prevent fuel sources from being dragged while they're refueling other things

* Refuel - Added flow rate multiplier for refueling fuel sources

* Refuel - Use FUNC instead of DFUNC for nozzle actions

* Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source

* Refuel - Correctly reset fuel counter when fueling a new target

* Refuel - Implemented all suggested changes

* Refuel - Added newlines to end of files

* Refuel - Added missing newline at end of XEH_PREP

* Only setFuel once per jerry can creation

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Calling getFuel will initialize the fuel source

* Refuel - Add newline to end of file

---------

Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-16 20:06:11 -06:00

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#include "script_component.hpp"
/*
* Author: GitHawk
* Check if a unit can turn on a fuel nozzle.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Nozzle <OBJECT>
* 2: Refuel container <BOOL> (default: false)
*
* Return Value:
* Can turn on <BOOL>
*
* Example:
* [player, nozzle] call ace_refuel_fnc_canTurnOn
*
* Public: No
*/
params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]], ["_refuelContainer", false, [false]]];
if (isNull _unit ||
{isNull _nozzle} ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
{(_nozzle distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
private _source = _nozzle getVariable [QGVAR(source), objNull];
private _sink = _nozzle getVariable [QGVAR(sink), objNull];
if (isNull _source || {isNull _sink}) exitWith {false};
private _isSinkFull = if (_refuelContainer) then {
([_sink] call FUNC(getCapacity)) in [REFUEL_DISABLED_FUEL, REFUEL_INFINITE_FUEL, [_sink] call FUNC(getFuel)]
} else {
fuel _sink == 1
};
!(_nozzle getVariable [QGVAR(isRefueling), false]) &&
{(([_source] call FUNC(getCapacity)) == REFUEL_INFINITE_FUEL) || {[_source] call FUNC(getFuel) > 0}} && // Make sure the source has fuel
{!_isSinkFull} && // Make sure the sink isn't full
{!(_refuelContainer && {_source == _sink})}; // No endless container ot itself loop