ACE3/addons/captives/functions/fnc_canUnloadCaptive.sqf
Grim 6741822480
Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
* add unloading from inside vehicles

* Update addons/common/functions/fnc_findUnloadPosition.sqf

* Update fnc_findUnloadPosition.sqf
2023-11-22 19:38:52 -03:00

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#include "..\script_component.hpp"
/*
* Author: commy2, LinkIsGrim
* Check if the unit can unload a captive from the vehicle.
*
* Arguments:
* 0: Unit that wants to unload a captive (player) <OBJECT>
* 1: A captive loaded in a vehicle <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* [player, bob] call ACE_captives_fnc_canUnloadCaptive;
*
* Public: No
*/
params ["_player", "_unit"];
// Don't show "Unload Captive" if unit is unconscious (already has "Unload Patient")
!isNull objectParent _unit &&
{_unit getVariable [QGVAR(isHandcuffed), false]} &&
{lifeState _unit in ["HEALTHY", "INJURED"]}