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https://github.com/acemod/ACE3.git
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70 lines
2.0 KiB
Plaintext
70 lines
2.0 KiB
Plaintext
/*
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* Author: PabstMirror
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* Handles lockpick functionality. Three different functions:
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* "canLockpick": returns BOOL if lockpick is possible
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* "startLockpick": starts the process
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* "finishLockpick": on completions, opens the lock
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*
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* Arguments:
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* 0: Unit (player) <OBJECT>
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* 1: Vehicle <OBJECT>
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* 2: Function Type <OBJECT>
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*
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* Return Value:
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* "canLockpick" <BOOL>
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*
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* Example:
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* [ACE_player, ACE_Interaction_Target, 'canLockpick'] call ACE_VehicleLock_fnc_lockpick
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_vehLockpickStrenth","_condition","_returnValue"];
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PARAMS_3(_unit,_veh,_funcType);
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if (isNull _unit) exitWith {ERROR("null unit"); false};
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if (isNull _veh) exitWith {ERROR("null vehicle"); false};
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//Exit if vehicle unlocked:
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if ((locked _veh) == 0) exitWith {false};
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//need lockpick item
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if (!("ACE_key_lockpick" in (items _unit))) exitWith {false};
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_vehLockpickStrenth = _veh getVariable[QGVAR(lockpickStrength), GVAR(DefaultLockpickStrength)];
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if (typeName _vehLockpickStrenth != "SCALAR") exitWith {ERROR("ACE_vehicleLock_LockpickStrength invalid"); false};
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//-1 indicates unpickable lock
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if (_vehLockpickStrenth < 0) exitWith {false};
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//Condition check for progressBar
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_condition = {
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PARAMS_1(_args);
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EXPLODE_2_PVT(_args,_unit,_veh);
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((_unit distance _veh) < 5) && {(speed _veh) < 0.1}
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};
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if (!([[_unit, _veh]] call _condition)) exitWith {false};
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_returnValue = false;
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switch (true) do {
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case (_funcType == "canLockpick"): {
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_returnValue = true;
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};
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case (_funcType == "startLockpick"): {
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[_vehLockpickStrenth, [_unit, _veh, "finishLockpick"], {(_this select 0) call FUNC(lockpick)}, {}, (localize "STR_ACE_Vehicle_Action_LockpickInUse"), _condition] call EFUNC(common,progressBar);
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_returnValue = true;
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};
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case (_funcType == "finishLockpick"): {
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["VehicleLock_SetVehicleLock", [_veh], [_veh, false]] call EFUNC(common,targetEvent);
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_returnValue = true;
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};
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default {
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ERROR("bad function type");
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};
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};
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_returnValue
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