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23 lines
936 B
Plaintext
23 lines
936 B
Plaintext
#include "script_component.hpp"
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["CBA_settingsInitialized", {
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TRACE_3("settingsInit",GVAR(defaultAssemblyMode),GVAR(handleExtraMagazines),GVAR(ammoHandling));
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["StaticWeapon", "Init", {
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// needs a small delay for network syncing, or we end up with duplicate mags with ammo handling
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[LINKFUNC(staticWeaponInit), _this, 1] call CBA_fnc_waitAndExecute;
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}, true, [], true] call CBA_fnc_addClassEventHandler;
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}] call CBA_fnc_addEventHandler;
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// Event handlers:
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[QGVAR(addTurretMag), LINKFUNC(reload_handleAddTurretMag)] call CBA_fnc_addEventHandler;
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[QGVAR(removeTurretMag), LINKFUNC(reload_handleRemoveTurretMag)] call CBA_fnc_addEventHandler;
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[QGVAR(returnAmmo), LINKFUNC(reload_handleReturnAmmo)] call CBA_fnc_addEventHandler;
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[QGVAR(ai_reload), LINKFUNC(ai_reload)] call CBA_fnc_addEventHandler;
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#ifdef DEBUG_MODE_FULL
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call compile preprocessFileLineNumbers QPATHTOF(dev\checkStaticWeapons.sqf);
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#endif
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