ACE3/addons/arsenal/functions/fnc_fillRightPanel.sqf
Josuan Albin 1d6e07d18f Add ACE Arsenal stats (#6110)
* Add test class

* Add stats mockup

* Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats

* Finish mockup, add basic hide/show logic

* Add base for stats

* Use CBA EHs for stats to allow 3rd party mods of it

* Add handleStats and most of the UI behaviors for stats

* Continue work on stats

* Add container stats

* Add page support for stats

* Add text for the ROF stat

* Add accuracy in MOA for the accuracy stat

* Change accuracy shown number to 1 decimal instead of 2

* Add MIL in the dispersion stat text

* Change stats layout, remove dummy text strings

* Add some AB stats

* Remove last test string

* Replace configExtremes by normal lookup where it's relevant

* Add "undefined value" string when AB stat isn't present

Mostly for laucnhers

* Fix typo in preInit

* Change drag model stat to ballistic coef

* Fix issue with unused stats, change text to white when bar is present

* Rewrite some part of handleStats

Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me

* Re-add _hideUnusedFnc, handle empty stats arrays

* Pass args to stat conditions, add test condition stat

* Add hearing related stats

* Remove the padding between stats and the stat bar / text

* Add strings for stats

* Change stats window to fit baer's suggestion

* Algin the close stats button, add missing strings

* Finish code review

* Add missing newline

* Remove duplicate strings

* Add explosive range stat

* Use proper string for the explo range stat

* Fix capitalization for ctrlParent

* Fix conditional stats blocking other stats

* Add better integration for ballistics, hearing and explosive stats

* Replace the private array in handleStat by params

* Add backblast stats

* Add backblast stat strings

* Add flashlight map color and g-force reduction stats

* Shorten preInit

* Change stats close button to fit arsenal design

* Improve stats page indicator look

* Rework how stats are stored and retrieved

* Remove args config entry, add priority entry, add vanilla weapon stats

* Add vanilla container stats

* Remove some lines in preInit

* Add ballistics stats

* Add hearing stats

* Remove uneeded config entries

* Add explosive range stat

* Add backblast stats

* Add spaces after semicolons in statements

To make JJ happy because I don't care.

* Add flashlights map color stat

* Add gforce reduction stat

FINALLY FUCKING DONE

* Fix headers for the new stats funcs

* Add add / remove stat API

* Fix typo in removeStat header

* Remove uneeded inline func

* Clean up add / remove stat

* Move all CfgACEArsenalStats entries to their own file

* Replace STR_ACE_Ballistics_statAmmo by a BI string

* Add script profiler related macro and code

* Use the highest ballistic coef instead of first one defined

* Add support for future ammo displayname

* Add ACE_standardAtmosphere for ballistic coef

* Add mag muzzle velocity stat

* Add weapon muzzle velocity stat

* Add comment explaining the ENABLE_PERF_PROFILING macro

* Change cfgACEArsenalStats to ACE_Arsenal_Stats

* Make JJ less pissy about spaces around =

* Fix indentation in weaponMuzzleVelocity, use param

* Use GVAR and EGVAR when appropriate

* Prefix all stats except the base class

* Fix Merge

* Fix aspect ratio scaling of stats panel

* Minor fixes
2018-02-15 10:03:22 -06:00

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/*
* Author: Alganthe
* Fill right panel.
*
* Arguments:
* 0: Arsenal display <DISPLAY>
* 1: Tab control <CONTROL>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
#include "..\defines.hpp"
#ifdef ENABLE_PERF_PROFILING
private _scopeFillRightPanel = createProfileScope QFUNC(fillRightPanel);
#endif
params ["_display", "_control"];
private _ctrlIDC = ctrlIDC _control;
// Fade old control background
if !(isNil QGVAR(currentRightPanel)) then {
private _previousCtrlBackground = _display displayCtrl (GVAR(currentRightPanel) - 1);
_previousCtrlBackground ctrlSetFade 1;
_previousCtrlBackground ctrlCommit FADE_DELAY;
};
// Show new control background
private _ctrlBackground = _display displayCtrl (_ctrlIDC - 1);
_ctrlBackground ctrlShow true;
_ctrlBackground ctrlSetFade 0;
_ctrlBackground ctrlCommit FADE_DELAY;
private _searchbarCtrl = _display displayCtrl IDC_rightSearchbar;
if (!(ctrlShown _searchbarCtrl) || {ctrlFade _searchbarCtrl > 0}) then {
_searchbarCtrl ctrlShow true;
_searchbarCtrl ctrlSetFade 0;
_searchbarCtrl ctrlCommit 0;
};
private _fnc_fill_right_Container = {
params ["_configCategory", "_className", "_isMagazine", ["_isUnique", false, [false]]];
private _cacheNamespace = _ctrlPanel;
private _cachedItemInfo = _cacheNamespace getVariable [_configCategory+_className, []];
// Not in cache. So get info and put into cache
if (_cachedItemInfo isEqualTo []) then {
private _configPath = configFile >> _configCategory >> _className;
_cachedItemInfo set [0, getText (_configPath >> "displayName")];
_cachedItemInfo set [1, getText (_configPath >> "picture")];
_cachedItemInfo set [2, [getNumber (_configPath >> "itemInfo" >> "mass"), getNumber (_configPath >> "mass")] select _isMagazine];
_cacheNamespace setVariable [_configCategory+_className, _cachedItemInfo];
};
_cachedItemInfo params ["_displayName","_picture", "_mass"];
private _lbAdd = _ctrlPanel lnbAddRow ["", _displayName, "0"];
private _columns = count lnbGetColumnsPosition _ctrlPanel;
_ctrlPanel lnbSetData [[_lbAdd, 0], _x];
_ctrlPanel lnbSetPicture [[_lbAdd, 0], _picture];
_ctrlPanel lnbSetValue [[_lbAdd, 0], _mass];
_ctrlPanel setVariable [_x, _mass];
_ctrlPanel lnbSetValue [[_lbAdd, 2], [0, 1] select (_isUnique)];
_ctrlPanel lbSetTooltip [_lbAdd * _columns,format ["%1\n%2", _displayName, _x]];
};
// Retrieve compatible mags
private _compatibleItems = [];
private _compatibleMagazines = [[[], []], [[], []], [[], []]];
{
if (_x != "") then {
private _weaponConfig = (configFile >> "CfgWeapons" >> _x);
private _index = _forEachIndex;
{
private _subIndex = _forEachIndex;
{
// Magazine group
if !(isClass (configFile >> "CfgMagazines" >> _x)) then {
private _magazineGroups = uiNamespace getVariable [QGVAR(magazineGroups),["#CBA_HASH#",[],[],[]]];
private _magArray = [_magazineGroups, _x] call CBA_fnc_hashGet;
{((_compatibleMagazines select _index) select _subIndex) pushBackUnique _x} forEach _magArray;
} else {
((_compatibleMagazines select _index) select _subIndex) pushBackUnique (configName (configFile >> "CfgMagazines" >> _x))
}
} foreach ([getArray (_weaponConfig >> _x >> "magazines"), getArray (_weaponConfig >> "magazines")] select (_x == "this"));
} foreach getArray (_weaponConfig >> "muzzles");
};
} foreach [primaryWeapon GVAR(center), handgunWeapon GVAR(center), secondaryWeapon GVAR(center)];
private _itemsToCheck = [];
private _compatibleMagsPrimaryMuzzle = [];
private _compatibleMagsSecondaryMuzzle = [];
private _allCompatibleMags = [];
{
_allCompatibleMags append (_x select 0);
_allCompatibleMags append (_x select 1);
} foreach _compatibleMagazines;
private _ctrlPanel = _display displayCtrl IDC_rightTabContent;
switch (GVAR(currentLeftPanel)) do {
case IDC_buttonPrimaryWeapon : {
_compatibleMagsPrimaryMuzzle = _compatibleMagazines select 0 select 0;
_compatibleMagsSecondaryMuzzle = _compatibleMagazines select 0 select 1;
_compatibleItems = (primaryWeapon GVAR(center)) call bis_fnc_compatibleItems;
_itemsToCheck = GVAR(currentItems) select 18;
};
case IDC_buttonHandgun : {
_compatibleMagsPrimaryMuzzle = _compatibleMagazines select 1 select 0;
_compatibleMagsSecondaryMuzzle = _compatibleMagazines select 1 select 1;
_compatibleItems = (handgunWeapon GVAR(center)) call bis_fnc_compatibleItems;
_itemsToCheck = GVAR(currentItems) select 20;
};
case IDC_buttonSecondaryWeapon : {
_compatibleMagsPrimaryMuzzle = _compatibleMagazines select 2 select 0;
_compatibleMagsSecondaryMuzzle = _compatibleMagazines select 2 select 1;
_compatibleItems = (secondaryWeapon GVAR(center)) call bis_fnc_compatibleItems;
_itemsToCheck = GVAR(currentItems) select 19;
};
case IDC_buttonUniform;
case IDC_buttonVest;
case IDC_buttonBackpack : {
_ctrlPanel = _display displayCtrl IDC_rightTabContentListnBox;
};
};
_itemsToCheck = _itemsToCheck apply {toLower _x};
_compatibleItems = _compatibleItems apply {toLower _x};
lbClear (_display displayCtrl IDC_rightTabContentListnBox);
lbClear (_display displayCtrl IDC_rightTabContent);
(_display displayCtrl IDC_rightTabContentListnBox) lbSetCurSel -1;
(_display displayCtrl IDC_rightTabContent) lbSetCurSel -1;
private _leftPanelState = GVAR(currentLeftPanel) in [IDC_buttonPrimaryWeapon, IDC_buttonHandgun, IDC_buttonSecondaryWeapon];
if (_ctrlIDC in [RIGHT_PANEL_ACC_IDCS, IDC_buttonCurrentMag, IDC_buttonCurrentMag2] && {_leftPanelState}) then {
private _addEmpty = _ctrlPanel lbadd format [" <%1>",localize "str_empty"];
_ctrlPanel lbsetvalue [_addEmpty, -1];
};
switch (_ctrlIDC) do {
case IDC_buttonOptic : {
if (_leftPanelState) then {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (_compatibleItems arrayIntersect (((GVAR(virtualItems) select 1) select 0) apply {toLower _x}));
} else {
{
["CfgWeapons", _x, false] call _fnc_fill_right_Container;
} foreach ((GVAR(virtualItems) select 1) select 0);
{
["CfgWeapons", _x, false, true] call _fnc_fill_right_Container;
} foreach ((GVAR(virtualItems) select 22) select 0);
};
};
case IDC_buttonItemAcc : {
if (_leftPanelState) then {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (_compatibleItems arrayIntersect (((GVAR(virtualItems) select 1) select 1) apply {toLower _x}));
} else {
{
["CfgWeapons", _x, false] call _fnc_fill_right_Container;
} foreach ((GVAR(virtualItems) select 1) select 1);
{
["CfgWeapons", _x, false, true] call _fnc_fill_right_Container;
} foreach ((GVAR(virtualItems) select 22) select 1);
};
};
case IDC_buttonMuzzle : {
if (_leftPanelState) then {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (_compatibleItems arrayIntersect (((GVAR(virtualItems) select 1) select 2) apply {toLower _x}));
} else {
{
["CfgWeapons", _x, false] call _fnc_fill_right_Container;
} foreach ((GVAR(virtualItems) select 1) select 2);
{
["CfgWeapons", _x, false, true] call _fnc_fill_right_Container;
} foreach ((GVAR(virtualItems) select 22) select 2);
};
};
case IDC_buttonBipod : {
if (_leftPanelState) then {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (_compatibleItems arrayIntersect (((GVAR(virtualItems) select 1) select 3) apply {toLower _x}));
} else {
{
["CfgWeapons", _x, false] call _fnc_fill_right_Container;
} foreach ((GVAR(virtualItems) select 1) select 3);
{
["CfgWeapons", _x, false, true] call _fnc_fill_right_Container;
} foreach ((GVAR(virtualItems) select 22) select 3);
};
};
case IDC_buttonCurrentMag : {
if (_leftPanelState) then {
{
["CfgMagazines", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach ((GVAR(virtualItems) select 2) arrayIntersect _compatibleMagsPrimaryMuzzle);
};
};
case IDC_buttonCurrentMag2 : {
if (_leftPanelState) then {
{
["CfgMagazines", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach ((GVAR(virtualItems) select 2) arrayIntersect _compatibleMagsSecondaryMuzzle);
};
};
case IDC_buttonMag : {
{
["CfgMagazines", _x, true] call _fnc_fill_right_Container;
} foreach ((GVAR(virtualItems) select 2) arrayIntersect _allCompatibleMags);
{
["CfgMagazines", _x, true, true] call _fnc_fill_right_Container;
} foreach ((GVAR(virtualItems) select 19) arrayIntersect _allCompatibleMags);
};
case IDC_buttonMagALL : {
{
["CfgMagazines", _x, true] call _fnc_fill_right_Container;
} foreach (GVAR(virtualItems) select 2);
{
["CfgMagazines", _x, true, true] call _fnc_fill_right_Container;
} foreach (GVAR(virtualItems) select 19);
};
case IDC_buttonThrow : {
{
["CfgMagazines", _x, true] call _fnc_fill_right_Container;
} foreach (GVAR(virtualItems) select 15);
{
["CfgMagazines", _x, true, true] call _fnc_fill_right_Container;
} foreach (GVAR(virtualItems) select 20);
};
case IDC_buttonPut : {
{
["CfgMagazines", _x, true] call _fnc_fill_right_Container;
} foreach (GVAR(virtualItems) select 16);
{
["CfgMagazines", _x, true, true] call _fnc_fill_right_Container;
} foreach (GVAR(virtualItems) select 21);
};
case IDC_buttonMisc : {
{
["CfgWeapons", _x, false] call _fnc_fill_right_Container;
} foreach (GVAR(virtualItems) select 17);
{
["CfgWeapons", _x, false, true] call _fnc_fill_right_Container;
} foreach (GVAR(virtualItems) select 18);
{
["CfgVehicles", _x, false, true] call _fnc_fill_right_Container;
} foreach (GVAR(virtualItems) select 23);
{
["CfgGlasses", _x, false, true] call _fnc_fill_right_Container;
} foreach (GVAR(virtualItems) select 24);
};
};
if (GVAR(currentRightPanel) != _ctrlIDC) then {
(_display displayCtrl IDC_rightSearchbar) ctrlSetText "";
};
GVAR(currentRightPanel) = _ctrlIDC;
[QGVAR(rightPanelFilled), [_display, GVAR(currentLeftPanel), _ctrlIDC]] call CBA_fnc_localEvent;
// Add current items and change progress bar
if (GVAR(currentLeftPanel) in [IDC_buttonUniform, IDC_buttonVest, IDC_buttonBackpack]) then {
private _maxLoad = 0;
private _container = switch (GVAR(currentLeftPanel)) do {
case IDC_buttonUniform : {
(_display displayCtrl IDC_loadIndicatorBar) progressSetPosition (loadUniform GVAR(center));
_maxLoad = gettext (configfile >> "CfgWeapons" >> uniform GVAR(center) >> "ItemInfo" >> "containerClass");
uniformItems GVAR(center)
};
case IDC_buttonVest : {
(_display displayCtrl IDC_loadIndicatorBar) progressSetPosition (loadVest GVAR(center));
_maxLoad = gettext (configfile >> "CfgWeapons" >> vest GVAR(center) >> "ItemInfo" >> "containerClass");
vestItems GVAR(center)
};
case IDC_buttonBackpack : {
(_display displayCtrl IDC_loadIndicatorBar) progressSetPosition (loadBackpack GVAR(center));
_maxLoad = backpack GVAR(center);
backpackItems GVAR(center)
};
};
for "_l" from 0 to ((lnbsize _ctrlPanel select 0) - 1) do {
private _class = _ctrlPanel lnbData [_l, 0];
_ctrlPanel lnbSetText [[_l, 2], ["0", str ({_x == _class} count _container)] select (_class in _container)];
};
[_ctrlPanel, _maxLoad] call FUNC(updateRightPanel);
};
// Sorting
private _sortRightCtrl = _display displayCtrl IDC_sortRightTab;
private _sortRightCurSel = lbCurSel _sortRightCtrl;
if (lbSize _sortRightCtrl == 3) then {
_sortRightCtrl lbDelete 2;
};
if (_leftPanelState) then {
_sortRightCtrl lbDelete 1;
_sortRightCtrl lbAdd (localize "STR_a3_rscdisplayarsenal_sort_mod");
_sortRightCtrl lbSetValue [1, 1];
_sortRightCtrl lbSetCurSel ([0, _sortRightCurSel] select (_sortRightCurSel != 2));
} else {
_sortRightCtrl lbDelete 1;
_sortRightCtrl lbAdd localize LSTRING(sortByWeightText);
_sortRightCtrl lbSetValue [1, 1];
_sortRightCtrl lbAdd localize LSTRING(sortByAmountText);
_sortRightCtrl lbSetValue [2, 2];
_sortRightCtrl lbSetCurSel _sortRightCurSel;
};
[_sortRightCtrl, _sortRightCtrl lbValue (lbCurSel _sortRightCtrl)] call FUNC(sortPanel);
// Select current data if not in a container
if !(_itemsToCheck isEqualTo []) then {
for "_lbIndex" from 0 to (lbSize _ctrlPanel - 1) do {
private _currentData = _ctrlPanel lbData _lbIndex;
if ((_currentData != "") && {tolower _currentData in _itemsToCheck}) exitWith {
_ctrlPanel lbSetCurSel _lbIndex;
};
};
if (lbCurSel _ctrlPanel < 0) then {
_ctrlPanel lbSetCurSel 0;
};
};