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https://github.com/acemod/ACE3.git
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1d6e07d18f
* Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
84 lines
2.8 KiB
Plaintext
84 lines
2.8 KiB
Plaintext
/*
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* Author: Alganthe
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* Update arsenal's info box.
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*
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* Arguments:
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* 0: Arsenal display <DISPLAY>
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* 1: Current panel control <CONTROL>
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* 2: Current panel selection <SCALAR>
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* 3: Item config entry <CONFIG>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeItemInfo = createProfileScope QFUNC(itemInfo);
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#endif
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params ["_display", "_control", "_curSel" ,"_itemCfg"];
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private _ctrlInfo = _display displayCtrl IDC_infoBox;
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if (isClass _itemCfg) then {
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_ctrlInfo ctrlSetFade 0;
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_ctrlInfo ctrlCommit FADE_DELAY;
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[QGVAR(displayStats), [_display, _control, _curSel, _itemCfg]] call CBA_fnc_localEvent;
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// Name + author
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private _ctrlInfoName = _display displayCtrl IDC_infoName;
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_ctrlInfoName ctrlSetText ([_control lbText _curSel, _control lnbText [_curSel, 1]] select (ctrlType _control == 102));
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private _ctrlInfoAuthor = _display displayctrl IDC_infoAuthor;
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_ctrlInfoAuthor ctrlSetText "";
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private _itemAuthor = getText (_itemCfg >> "author");
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_ctrlInfoAuthor ctrlSetText ([localize "STR_AUTHOR_UNKNOWN", format [localize "STR_FORMAT_AUTHOR_SCRIPTED",_itemAuthor]] select (_itemAuthor != ""));
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// DLC / mod icon
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private _ctrlDLC = _display displayctrl IDC_DLCIcon;
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private _ctrlDLCBackground = _display displayctrl IDC_DLCBackground;
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private _dlc = _itemCfg call GETDLC;
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if (_dlc != "") then {
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private _dlcParams = modParams [_dlc, ["name", "logo", "logoOver"]];
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_dlcParams params ["_name", "_logo", "_logoOver"];
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private _appId = getnumber (configfile >> "CfgMods" >> _dlc >> "appId");
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_ctrlDLC ctrlsettooltip _name;
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_ctrlDLC ctrlsettext _logo;
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_ctrlDLCBackground ctrlsetfade 0;
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_ctrlDLC ctrlsetfade 0;
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if (_appId > 0) then {
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_ctrlDLC ctrlseteventhandler ["mouseexit",format ["(_this select 0) ctrlsettext '%1';",_logo]];
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_ctrlDLC ctrlseteventhandler ["mouseenter",format ["(_this select 0) ctrlsettext '%1';",_logoOver]];
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_ctrlDLC ctrlseteventhandler [
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"buttonclick",
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format ["uiNamespace setvariable ['RscDisplayDLCPreview_dlc','%1']; ctrlparent (_this select 0) createDisplay 'RscDisplayDLCPreview';", _dlc]
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];
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} else {
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_ctrlDLC ctrlRemoveAllEventHandlers "buttonclick";
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_ctrlDLC ctrlRemoveAllEventHandlers "mouseexit";
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_ctrlDLC ctrlRemoveAllEventHandlers "mouseenter";
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};
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} else {
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_ctrlDLC ctrlsetfade 1;
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_ctrlDLCBackground ctrlsetfade 1;
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};
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_ctrlDLC ctrlcommit 0;
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_ctrlDLCBackground ctrlcommit 0;
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} else {
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[QGVAR(displayStats), [_display, _control, -1, nil]] call CBA_fnc_localEvent;
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_ctrlInfo ctrlSetFade 1;
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_ctrlInfo ctrlCommit FADE_DELAY;
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};
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