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1d6e07d18f
* Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
46 lines
1.5 KiB
Plaintext
46 lines
1.5 KiB
Plaintext
/*
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* Author: Alganthe
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* Text statement for the weapon muzzle velocity stat
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*
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* Arguments:
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* 0: Not used
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* 1: item config path (CONFIG)
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*
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* Return Value:
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* String to display
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["", "_config"];
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if (EGVAR(arsenal,currentLeftPanel) == 2002) then {
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private _primaryMag = primaryWeaponMagazine EGVAR(arsenal,center);
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[primaryWeapon EGVAR(arsenal,center), _primaryMag param [0, ""]]
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} else {
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private _primaryMag = handgunMagazine EGVAR(arsenal,center);
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[handgunWeapon EGVAR(arsenal,center), _primaryMag param [0, ""]]
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} params ["_weapon", "_magazine"];
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private _initSpeed = getNumber (_config >> "initSpeed");
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if (_magazine isEqualTo "") then {
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_initSpeed
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} else {
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private _ammoCfg = (configFile >> "CfgAmmo" >> (getText (configFile >> "CfgMagazines" >> _magazine >> "ammo")));
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private _barrelLength = getNumber (_config >> "ACE_barrelLength");
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private _muzzleVelocityTable = getArray (_ammoCfg >> "ACE_muzzleVelocities");
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private _barrelLengthTable = getArray (_ammoCfg >> "ACE_barrelLengths");
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if (_barrelLength != 0 && {count _muzzleVelocityTable > 0} && {count _barrelLengthTable > 0}) then {
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private _muzzleVelocity = [_barrelLength, _muzzleVelocityTable, _barrelLengthTable, 0] call EFUNC(advanced_ballistics,calculateBarrelLengthVelocityShift);
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format ["%1 m/s (%2 ft/s)", _muzzleVelocity toFixed 0, (_muzzleVelocity * 3.28084) toFixed 0]
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} else {
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_initSpeed
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};
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};
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