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711e1fc026
* Fix Magazine Repack underwater - fix #5513 Also prevent common goKneeling function underwater * Fix loading patients underwater - fix #5515 * Fix load object underwater * Fix take nozzle on jerry can underwater * Fix refuel underwater conditions further * Use isTouchingGround, Make refuel semi-compatible reports false if head is out of the water, we want true even if we are not diving * Less interact exceptions duplication * Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround * Fix condition * Support dragging underwater No carrying due to animation timing issues and other misc things * Allow Medical Legs SelfActions underwater * Fix fixPosition function underwater (use getPosATL instead of getPos) * Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
57 lines
2.0 KiB
Plaintext
57 lines
2.0 KiB
Plaintext
/*
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* Author: PabstMirror (based on repack from commy2, esteldunedain, Ruthberg)
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* Simulates repacking a set of magazines.
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* Returns the timing and magazines counts at every stage.
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*
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* Arguments:
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* 0: Arguments [classname,lastAmmoStatus,events] <ARRAY>
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* 1: Elapsed Time <NUMBER>
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* 2: Total Time Repacking Will Take <NUMBER>
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* 3: Error Code <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* (args from progressBar) call ace_magazinerepack_fnc_magazineRepackFinish
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_args", "_elapsedTime", "_totalTime", "_errorCode"];
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_args params ["_magazineClassname", "_lastAmmoCount"];
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private _fullMagazineCount = getNumber (configFile >> "CfgMagazines" >> _magazineClassname >> "count");
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// Don't show anything if player can't interact
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if (!([ACE_player, objNull, ["isNotInside", "isNotSitting", "isNotSwimming"]] call EFUNC(common,canInteractWith))) exitWith {};
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// Count mags
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private _fullMags = 0;
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private _partialMags = 0;
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private _bulletsLeft = 0;
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{
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_x params ["_classname", "_count"];
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if (_classname == _magazineClassname && {_count > 0}) then {
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if (_count == _fullMagazineCount) then {
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_fullMags = _fullMags + 1;
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} else {
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_partialMags = _partialMags + 1;
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_bulletsLeft = _count;
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};
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};
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} forEach (magazinesAmmoFull ACE_player);
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private _structuredOutputText = if (_errorCode == 0) then {
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private _repackedMagsText = format [localize LSTRING(RepackedMagazinesDetail), _fullMags, _bulletsLeft];
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format ["<t align='center'>%1</t><br/>%2", localize LSTRING(RepackComplete), _repackedMagsText];
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} else {
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private _repackedMagsText = format [localize LSTRING(RepackedMagazinesCount), _fullMags, _partialMags];
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format ["<t align='center'>%1</t><br/>%2", localize LSTRING(RepackInterrupted), _repackedMagsText];
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};
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private _picture = getText (configFile >> "CfgMagazines" >> _magazineClassname >> "picture");
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[_structuredOutputText, _picture, nil, nil, 2.5] call EFUNC(common,displayTextPicture);
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