ACE3/addons/magazinerepack/functions/fnc_magazineRepackFinish.sqf
jonpas 711e1fc026 Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521)
* Fix Magazine Repack underwater - fix #5513
Also prevent common goKneeling function underwater

* Fix loading patients underwater - fix #5515

* Fix load object underwater

* Fix take nozzle on jerry can underwater

* Fix refuel underwater conditions further

* Use isTouchingGround, Make refuel semi-compatible
 reports false if head is out of the water, we want true even if we are not diving

* Less interact exceptions duplication

* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround

* Fix condition

* Support dragging underwater
No carrying due to animation timing issues and other misc things

* Allow Medical Legs SelfActions underwater

* Fix fixPosition function underwater (use getPosATL instead of getPos)

* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
2017-10-01 13:38:11 -05:00

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/*
* Author: PabstMirror (based on repack from commy2, esteldunedain, Ruthberg)
* Simulates repacking a set of magazines.
* Returns the timing and magazines counts at every stage.
*
* Arguments:
* 0: Arguments [classname,lastAmmoStatus,events] <ARRAY>
* 1: Elapsed Time <NUMBER>
* 2: Total Time Repacking Will Take <NUMBER>
* 3: Error Code <NUMBER>
*
* Return Value:
* None
*
* Example:
* (args from progressBar) call ace_magazinerepack_fnc_magazineRepackFinish
*
* Public: No
*/
#include "script_component.hpp"
params ["_args", "_elapsedTime", "_totalTime", "_errorCode"];
_args params ["_magazineClassname", "_lastAmmoCount"];
private _fullMagazineCount = getNumber (configFile >> "CfgMagazines" >> _magazineClassname >> "count");
// Don't show anything if player can't interact
if (!([ACE_player, objNull, ["isNotInside", "isNotSitting", "isNotSwimming"]] call EFUNC(common,canInteractWith))) exitWith {};
// Count mags
private _fullMags = 0;
private _partialMags = 0;
private _bulletsLeft = 0;
{
_x params ["_classname", "_count"];
if (_classname == _magazineClassname && {_count > 0}) then {
if (_count == _fullMagazineCount) then {
_fullMags = _fullMags + 1;
} else {
_partialMags = _partialMags + 1;
_bulletsLeft = _count;
};
};
} forEach (magazinesAmmoFull ACE_player);
private _structuredOutputText = if (_errorCode == 0) then {
private _repackedMagsText = format [localize LSTRING(RepackedMagazinesDetail), _fullMags, _bulletsLeft];
format ["<t align='center'>%1</t><br/>%2", localize LSTRING(RepackComplete), _repackedMagsText];
} else {
private _repackedMagsText = format [localize LSTRING(RepackedMagazinesCount), _fullMags, _partialMags];
format ["<t align='center'>%1</t><br/>%2", localize LSTRING(RepackInterrupted), _repackedMagsText];
};
private _picture = getText (configFile >> "CfgMagazines" >> _magazineClassname >> "picture");
[_structuredOutputText, _picture, nil, nil, 2.5] call EFUNC(common,displayTextPicture);