mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
/*
|
|
* Author: commy2
|
|
*
|
|
* The player will select the specified weapon or will change to the next firing mode if the weapon was already selected.
|
|
*
|
|
* Argument:
|
|
* 0: A weapon (String)
|
|
*
|
|
* Return value:
|
|
* None.
|
|
*/
|
|
|
|
private ["_player", "_weapon", "_muzzles", "_modes", "_count", "_index", "_muzzle", "_mode"];
|
|
|
|
_player = _this select 0;
|
|
_weapon = _this select 1;
|
|
|
|
if (_weapon == "") exitWith {};
|
|
|
|
if (currentWeapon _player != _weapon) exitWith {
|
|
_player selectWeapon _weapon;
|
|
};
|
|
|
|
// unlock safety
|
|
if (_weapon in (_player getVariable ["AGM_SafeMode_safedWeapons", []])) exitWith {
|
|
[_player, _weapon, _weapon] call AGM_SafeMode_fnc_unlockSafety;
|
|
};
|
|
|
|
_muzzles = [_weapon] call AGM_WeaponSelect_fnc_getWeaponMuzzles;
|
|
_modes = [_weapon] call AGM_WeaponSelect_fnc_getWeaponModes;
|
|
|
|
_count = count _modes;
|
|
_index = (_modes find currentWeaponMode _player) + 1;
|
|
if (_index > _count - 1) then {_index = 0};
|
|
|
|
_muzzle = _muzzles select 0;
|
|
_mode = _modes select _index;
|
|
|
|
_index = 0;
|
|
while {
|
|
_index < 100 && {currentMuzzle _player != _muzzle || {currentWeaponMode _player != _mode}}
|
|
} do {
|
|
_player action ["SwitchWeapon", _player, _player, _index];
|
|
_index = _index + 1;
|
|
};
|
|
|
|
// play fire mode selector sound
|
|
[_player, _weapon] call AGM_WeaponSelect_fnc_playChangeFiremodeSound;
|