ACE3/TO_MERGE/agm/WeaponSelect/functions/fn_selectWeaponMode.sqf

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/*
* Author: commy2
*
* The player will select the specified weapon or will change to the next firing mode if the weapon was already selected.
*
* Argument:
* 0: A weapon (String)
*
* Return value:
* None.
*/
private ["_player", "_weapon", "_muzzles", "_modes", "_count", "_index", "_muzzle", "_mode"];
_player = _this select 0;
_weapon = _this select 1;
if (_weapon == "") exitWith {};
if (currentWeapon _player != _weapon) exitWith {
_player selectWeapon _weapon;
};
// unlock safety
if (_weapon in (_player getVariable ["AGM_SafeMode_safedWeapons", []])) exitWith {
[_player, _weapon, _weapon] call AGM_SafeMode_fnc_unlockSafety;
};
_muzzles = [_weapon] call AGM_WeaponSelect_fnc_getWeaponMuzzles;
_modes = [_weapon] call AGM_WeaponSelect_fnc_getWeaponModes;
_count = count _modes;
_index = (_modes find currentWeaponMode _player) + 1;
if (_index > _count - 1) then {_index = 0};
_muzzle = _muzzles select 0;
_mode = _modes select _index;
_index = 0;
while {
_index < 100 && {currentMuzzle _player != _muzzle || {currentWeaponMode _player != _mode}}
} do {
_player action ["SwitchWeapon", _player, _player, _index];
_index = _index + 1;
};
// play fire mode selector sound
[_player, _weapon] call AGM_WeaponSelect_fnc_playChangeFiremodeSound;