ACE3/addons/core/functions/fnc_closeDialogIfTargetMoves.sqf
2015-01-11 23:37:56 -03:00

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/*
* Author: commy2
*
* Closes the current dialog if the target moves, changes vehicle etc.
*
* Arguments:
* 0: Target unit
* 1: Ignore the unit being dead? (Optional, default: No)
*
* Return Value:
* None
*/
_this spawn {
_target = _this select 0;
_ignoreDead = _this select 1;
if (isNil "_ignoreDead") then {_ignoreDead = false};
_vehicleTarget = vehicle _target;
_vehiclePlayer = vehicle AGM_player;
_inVehicle = _target != _vehicleTarget;
_position = getPosASL _target;
_fnc_check = {
// either unit changed vehicles
if (_vehiclePlayer != vehicle AGM_player) exitWith {True};
if (_vehicleTarget != vehicle _target) exitWith {True};
// target died
if (!alive _target && {!_ignoreDead}) exitWith {True};
// player fell unconscious
if (AGM_player getVariable ["AGM_isUnconscious", False]) exitWith {True};
// target moved (outside of vehicle)
(!_inVehicle && {getPosASL _target distanceSqr _position > 1})
};
waitUntil {
if (call _fnc_check) then {
closeDialog 0;
call AGM_Interaction_fnc_hideMenu;
};
(isNil "AGM_Interaction_MainButton" && !dialog) || {!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])} //Exit loop if DisableMouse dialog open
};
};