ACE3/TO_MERGE/ace/arty_ammunition/CfgAmmo.hpp

54 lines
2.4 KiB
C++

//cfgAmmo.hpp
class CfgAmmo {
class ShellBase;
class ace_arty_howitzer_base: ShellBase {
whistleOnFire = 200;
artilleryLock = 0;
};
class ace_arty_baseEject : ShellBase {
hit = 20;
indirectHit = 20;
indirectHitRange = 10;
typicalSpeed = 100;
explosive = 1;
cost = 300;
model = "\ca\weapons\empty";
airFriction = 0;
timeToLive = 1;
explosionTime = 0.001;
soundFly[] = {"",1,1};
soundEngine[] = {"",1,4};
CraterEffects = "GrenadeCrater";
explosionEffects = "GrenadeExplosion";
muzzleEffect = "BIS_Effects_Rifle";
soundHit[] = {"\x\ace\addons\sys_arty_ammunition\Sounds\base_eject",56.23413,1,1800};
soundDefault1[] = {"\x\ace\addons\sys_arty_ammunition\Sounds\base_eject",56.2341,1,1800};
soundDefault2[] = {"\x\ace\addons\sys_arty_ammunition\Sounds\base_eject",56.2341,1,1800};
soundDefault3[] = {"\x\ace\addons\sys_arty_ammunition\Sounds\base_eject",56.2341,1,1800};
hitGroundSoft[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitGroundHard[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitMan[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitArmor[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitIron[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitBuilding[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitFoliage[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitWood[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitGlass[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitGlassArmored[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitConcrete[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitRubber[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitPlastic[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitDefault[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitMetal[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
hitMetalplate[] = {"soundDefault1",0.33,"soundDefault2",0.33,"soundDefault3",0.33};
};
#include "60mm\CfgAmmo.hpp"
#include "81mm\CfgAmmo.hpp"
#include "82mm\CfgAmmo.hpp"
#include "105mm\CfgAmmo.hpp"
#include "120mm\CfgAmmo.hpp"
#include "155mm\CfgAmmo.hpp"
};