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57 lines
1.2 KiB
Plaintext
57 lines
1.2 KiB
Plaintext
/*
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* Author: commy2
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*
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* Returns all hitpoints of any vehicle. Non unique hitpoints in turrets are ignored.
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*
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* Arguments:
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* 0: A vehicle, not the classname (Object)
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*
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* Return Value:
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* The hitpoints (Array)
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*/
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#include "\z\ace\addons\common\script_component.hpp"
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private ["_vehicle", "_config", "_hitpoints"];
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_vehicle = _this select 0;
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_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
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_hitpoints = [];
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// get all classes that can contain hitpoints
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private "_hitpointClasses";
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_hitpointClasses = [_config >> "HitPoints"];
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{
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private "_class";
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_class = ([_config, _x] call FUNC(getTurretConfigPath)) >> "HitPoints";
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if (isClass _class) then {
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_hitpointClasses pushBack _class;
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};
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} forEach allTurrets _vehicle;
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// iterate through all classes with hitpoints and their parents
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{
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private "_class";
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_class = _x;
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while {isClass _class} do {
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for "_i" from 0 to (count _class - 1) do {
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private "_entry";
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_entry = configName (_class select _i);
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if (!(_entry in _hitpoints) && {!isNil {_vehicle getHitPointDamage _entry}}) then {
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_hitpoints pushBack _entry;
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};
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};
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_class = inheritsFrom _class;
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};
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} forEach _hitpointClasses;
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_hitpoints
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