ACE3/addons/interaction/config.cpp
2015-01-12 21:14:27 -08:00

570 lines
19 KiB
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = 0.60;
requiredAddons[] = {"ace_common"};
version = "0.95";
versionStr = "0.95";
versionAr[] = {0,95,0};
author[] = {"commy2", "KoffeinFlummi", "CAA-Picard", "bux578"};
authorUrl = "https://github.com/commy2/";
};
};
#include "CfgEventHandlers.hpp"
class ACE_Core_Default_Keys {
class openInteractionMenuNew {
displayName = "$STR_ACE_Interaction_InteractionMenu";
condition = "true";
statement = QUOTE( call FUNC(onButtonDown) );
conditionUp = QUOTE( !isNull (findDisplay 1713999) && {profileNamespace getVariable [QUOTE(QGVAR(AutoCloseMenu)), false]} );
statementUp = QUOTE( if (GVAR(MenuType) mod 2 == 0) then {call FUNC(onButtonUp)}; );
exceptions[] = {"ACE_Drag_isNotDragging", "ACE_Medical_canTreat", "ACE_Interaction_isNotEscorting", "ACE_Interaction_isNotSwimming"};
key = 219;
shift = 0;
control = 0;
alt = 0;
};
class openInteractionMenuSelfNew {
displayName = "$STR_ACE_Interaction_InteractionMenuSelf";
condition = "true";
statement = QUOTE( call FUNC(onButtonDownSelf) );
conditionUp = QUOTE( !isNull (findDisplay 1713999) && {profileNamespace getVariable [QUOTE(QGVAR(AutoCloseMenu)), false]} );
statementUp = QUOTE( if (EGVAR(interaction,MenuType) mod 2 == 1) then {call FUNC(onButtonUp)}; );
exceptions[] = {"ACE_Drag_isNotDragging", "ACE_Medical_canTreat", "ACE_Interaction_isNotEscorting", "ACE_Interaction_isNotSwimming", "ACE_Core_notOnMap"};
key = 219;
shift = 0;
control = 1;
alt = 0;
};
class openDoor {
displayName = "$STR_ACE_Interaction_OpenDoor";
condition = QUOTE( !GVAR(isOpeningDoor) && {[2] call FUNC(getDoor) select 1 != ''} );
statement = QUOTE( call ACE_Interaction_fnc_openDoor );
conditionUp = QUOTE( GVAR(isOpeningDoor) );
statementUp = QUOTE( GVAR(isOpeningDoor) = false;);
key = 57;
shift = 0;
control = 1;
alt = 0;
};
class tapShoulder {
displayName = "$STR_ACE_Interaction_TapShoulder";
condition = QUOTE( [_player, cursorTarget] call FUNC(canTapShoulder) );
statement = QUOTE( [_player, cursorTarget] call FUNC(tapShoulder); );
key = 20;
shift = 1;
control = 0;
alt = 0;
};
class modifierKey {
displayName = "$STR_ACE_Interaction_ModifierKey";
condition = "";
statement = QUOTE( GVAR(Modifier) = 1; );
conditionUp = "";
statementUp = QUOTE( GVAR(Modifier) = 0; );
exceptions[] = {"ACE_Drag_isNotDragging"};
key = 29;
shift = 0;
control = 0;
alt = 0;
};
};
class ACE_Core_Options {
class Interaction_FlowMenu {
displayName = "$STR_ACE_Interaction_FlowMenu";
default = 0;
};
class Interaction_AutoCloseMenu {
displayName = "$STR_ACE_Interaction_AutoCloseMenu";
default = 0;
};
class Interaction_AutoCenterCursor {
displayName = "$STR_ACE_Interaction_AutoCenterCursor";
default = 1;
};
};
class ACE_Parameters {
ACE_Modifier = 0;
};
class ACE_Parameters_Boolean {
ACE_Interaction_EnableTeamManagement = 1;
};
class ACE_Core_canInteractConditions {
class ACE_Interaction_isNotEscorting {
condition = QUOTE( !(_player getVariable ['ACE_isEscorting', false]) );
};
class ACE_Interaction_isNotCaptive {
condition = QUOTE( !(_player getVariable ['ACE_isCaptive', false]) );
};
class ACE_Interaction_isNotSurrendering {
condition = QUOTE( !(_player getVariable ['ACE_isSurrender', false]) );
};
class ACE_Interaction_isNotSwimming {
condition = QUOTE( !underwater _player );
};
};
#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
name = #ITEM; \
count = COUNT; \
};
class CfgVehicles {
class Module_F;
class ACE_ModuleInteraction: Module_F {
author = "$STR_ACE_Core_ACETeam";
category = "ACE";
displayName = "Interaction System";
function = "ACE_Interaction_fnc_moduleInteraction";
scope = 2;
isGlobal = 1;
icon = PATHTOF(UI\IconInteraction_ca.paa);
class Arguments {
class EnableTeamManagement {
displayName = "Enable Team Management";
description = "Should players be allowed to use the Team Management Menu? Default: Yes";
typeName = "BOOL";
class values {
class Yes { default = 1; name = "Yes"; value = 1;};
class No { name = "No"; value = 0; };
};
};
};
};
class Man;
class CAManBase: Man {
class ACE_Actions {
class ACE_TeamManagement {
displayName = "$STR_ACE_Interaction_TeamManagement";
distance = 4;
condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)} );
statement = "";
showDisabled = 0;
priority = 3.2;
icon = PATHOF(UI\team\team_management_ca.paa);
subMenu[] = {"ACE_TeamManagement", 0};
hotkey = "M";
enableInside = 1;
class ACE_JoinTeamRed {
displayName = "$STR_ACE_Interaction_JoinTeamRed";
distance = 4;
condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} );
statement = QUOTE( [_target, 'RED'] call FUNC(joinTeam) );
showDisabled = 1;
icon = PATHOF(UI\team\team_red_ca.paa);
priority = 2.4;
hotkey = "R";
enableInside = 1;
};
class ACE_JoinTeamGreen {
displayName = "$STR_ACE_Interaction_JoinTeamGreen";
distance = 4;
condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} );
statement = QUOTE( [_target, 'GREEN'] call FUNC(joinTeam) );
showDisabled = 1;
icon = PATHOF(UI\team\team_green_ca.paa);
priority = 2.3;
hotkey = "G";
enableInside = 1;
};
class ACE_JoinTeamBlue {
displayName = "$STR_ACE_Interaction_JoinTeamBlue";
distance = 4;
condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} );
statement = QUOTE( [_target, 'BLUE'] call FUNC(joinTeam) );
showDisabled = 1;
icon = PATHOF(UI\team\team_blue_ca.paa);
priority = 2.2;
hotkey = "B";
enableInside = 1;
};
class ACE_JoinTeamYellow {
displayName = "$STR_ACE_Interaction_JoinTeamYellow";
distance = 4;
condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} );
statement = QUOTE( [_target, 'YELLOW'] call FUNC(joinTeam) );
showDisabled = 1;
icon = PATHOF(UI\team\team_yellow_ca.paa);
priority = 2.1;
hotkey = "Y";
enableInside = 1;
};
class ACE_LeaveTeam {
displayName = "$STR_ACE_Interaction_LeaveTeam";
distance = 4;
condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'} );
statement = QUOTE( [_target, 'MAIN'] call FUNC(joinTeam) );
showDisabled = 1;
icon = PATHOF(UI\team\team_white_ca.paa);
priority = 2.5;
hotkey = "N";
enableInside = 1;
};
};
class ACE_TapShoulder {
displayName = "$STR_ACE_Interaction_TapShoulder";
distance = 4;
condition = QUOTE( [_player, _target] call FUNC(canTapShoulder) );
statement = QUOTE( [_player, _target] call FUNC(tapShoulder) );
showDisabled = 1;
priority = 2.8;
hotkey = "Q";
enableInside = 1;
};
class ACE_JoinGroup {
displayName = "$STR_ACE_Interaction_JoinGroup";
distance = 4;
condition = QUOTE( side group _player == side group _target && {group _player != group _target} );
statement = QUOTE( [_player] joinSilent group _target; );
showDisabled = 0;
priority = 2.6;
icon = PATHOF(UI\team\team_management_ca.paa);
hotkey = "J";
enableInside = 1;
};
class ACE_GetDown {
displayName = "$STR_ACE_Interaction_GetDown";
distance = 4;
condition = QUOTE( [_target] call FUNC(canInteractWith) );
statement = QUOTE( [_target] call FUNC(getDown) );
showDisabled = 0;
priority = 2.2;
};
class ACE_SendAway {
displayName = "$STR_ACE_Interaction_SendAway";
distance = 4;
condition = QUOTE( [_target] call FUNC(canInteractWith) );
statement = QUOTE( [_target] call FUNC(sendAway) );
showDisabled = 0;
priority = 2.0;
};
class ACE_Pardon {
displayName = "$STR_ACE_Interaction_Pardon";
distance = 4;
condition = QUOTE( rating _target < -2000 && {alive _target} && {side group _player == side group _target} );
statement = QUOTE( [_target, '{_this addRating -rating _this}', _target] call EFUNC(core,execRemoteFnc) );
showDisabled = 0;
priority = 2.5;
enableInside = 1;
};
};
class ACE_SelfActions {
class ACE_TeamManagement {
displayName = "$STR_ACE_Interaction_TeamManagement";
condition = QUOTE( GVAR(EnableTeamManagement) );
statement = "";
showDisabled = 1;
priority = 3.2;
icon = PATHOF(UI\team\team_management_ca.paa);
subMenu[] = {"ACE_TeamManagement", 1};
enableInside = 1;
hotkey = "M";
class ACE_JoinTeamRed {
displayName = "$STR_ACE_Interaction_JoinTeamRed";
condition = QUOTE( true );
statement = QUOTE( [_player, 'RED'] call FUNC(joinTeam) );
showDisabled = 1;
priority = 2.4;
icon = PATHOF(UI\team\team_red_ca.paa);
enableInside = 1;
hotkey = "R";
};
class ACE_JoinTeamGreen {
displayName = "$STR_ACE_Interaction_JoinTeamGreen";
condition = QUOTE( true );
statement = QUOTE( [_player, 'GREEN'] call FUNC(joinTeam) );
showDisabled = 1;
priority = 2.3;
icon = PATHOF(UI\team\team_green_ca.paa);
enableInside = 1;
hotkey = "G";
};
class ACE_JoinTeamBlue {
displayName = "$STR_ACE_Interaction_JoinTeamBlue";
condition = QUOTE( true );
statement = QUOTE( [_player, 'BLUE'] call FUNC(joinTeam) );
showDisabled = 1;
priority = 2.2;
icon = PATHOF(UI\team\team_blue_ca.paa);
enableInside = 1;
hotkey = "B";
};
class ACE_JoinTeamYellow {
displayName = "$STR_ACE_Interaction_JoinTeamYellow";
condition = QUOTE( true );
statement = QUOTE( [_player, 'YELLOW'] call FUNC(joinTeam) );
showDisabled = 1;
priority = 2.1;
icon = PATHOF(UI\team\team_yellow_ca.paa);
enableInside = 1;
hotkey = "Y";
};
class ACE_LeaveTeam {
displayName = "$STR_ACE_Interaction_LeaveTeam";
condition = QUOTE( assignedTeam _player != 'MAIN' );
statement = QUOTE( [_player, 'MAIN'] call FUNC(joinTeam) );
showDisabled = 1;
priority = 2.5;
icon = PATHOF(UI\team\team_white_ca.paa);
enableInside = 1;
hotkey = "N";
};
class ACE_BecomeLeader {
displayName = "$STR_ACE_Interaction_BecomeLeader";
condition = QUOTE( count (units group _player) > 1 && {leader group _player != _player} );
statement = QUOTE( _newGroup = createGroup side group _player; (units group _player) joinSilent _newGroup; _newGroup selectLeader _player; );
showDisabled = 1;
priority = 1.0;
icon = PATHOF(UI\team\team_white_ca.paa);
enableInside = 1;
hotkey = "L";
};
class ACE_LeaveGroup {
displayName = "$STR_ACE_Interaction_LeaveGroup";
condition = QUOTE( count (units group _player) > 1 );
statement = QUOTE( _oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup; );
showDisabled = 1;
priority = 1.2;
icon = PATHOF(UI\team\team_management_ca.paa);
enableInside = 1;
hotkey = "M";
};
};
/* DANCE ANIMATION DOESN'T WORK :(
class ACE_Dance {
displayName = "$STR_ACE_Interaction_Dance";
condition = "isClass (configFile >> 'CfgPatches' >> 'ACE_Movement') and !ACE_Dancing";
statement = "ACE_Dancing = true; [-2, {_this switchMove 'TestDance';}, player] call CBA_fnc_globalExecute;";
showDisabled = 0;
priority = -1.2;
};
class ACE_StopDancing {
displayName = "$STR_ACE_Interaction_StopDancing";
condition = "ACE_Dancing";
statement = "ACE_Dancing = false; [-2, {_this switchMove '';}, player] call CBA_fnc_globalExecute;";
showDisabled = 0;
priority = -1.2;
};
*/
class ACE_Gestures {
displayName = "$STR_ACE_Interaction_Gestures";
condition = "canStand _target";
statement = "";
showDisabled = 1;
priority = 3.5;
subMenu[] = {"ACE_Gestures", 1};
icon = "ACE_Interaction\UI\gestures_ca.paa";
hotkey = "G";
/*class ACE_Gesture_Advance {
displayName = "$STR_ACE_Interaction_Gestures_Attack";
condition = "canStand _target";
statement = "_target playActionNow 'gestureAttack';";
showDisabled = 1;
priority = 2.0;
};*/
class ACE_Gesture_Advance {
displayName = "$STR_ACE_Interaction_Gestures_Advance";
condition = "canStand _target";
statement = "_target playActionNow 'gestureAdvance';";
showDisabled = 1;
priority = 1.9;
hotkey = "1";
};
class ACE_Gesture_Go {
displayName = "$STR_ACE_Interaction_Gestures_Go";
condition = "canStand _target";
statement = "_target playActionNow (['gestureGo', 'gestureGoB'] select (floor random 2));";
showDisabled = 1;
priority = 1.8;
hotkey = "2";
};
class ACE_Gesture_Follow {
displayName = "$STR_ACE_Interaction_Gestures_Follow";
condition = "canStand _target";
statement = "_target playActionNow 'gestureFollow';";
showDisabled = 1;
priority = 1.7;
hotkey = "3";
};
/*class ACE_Gesture_Point {
displayName = "$STR_ACE_Interaction_Gestures_Point";
condition = "canStand _target";
statement = "_target playActionNow 'gesturePoint';";
showDisabled = 1;
priority = 1.6;
};*/
class ACE_Gesture_Up {
displayName = "$STR_ACE_Interaction_Gestures_Up";
condition = "canStand _target";
statement = "_target playActionNow 'gestureUp';";
showDisabled = 1;
priority = 1.5;
hotkey = "4";
};
class ACE_Gesture_Cover {
displayName = "$STR_ACE_Interaction_Gestures_Cover";
condition = "canStand _target";
statement = "_target playActionNow 'gestureCover';";
showDisabled = 1;
priority = 1.4;
hotkey = "5";
};
class ACE_Gesture_CeaseFire {
displayName = "$STR_ACE_Interaction_Gestures_Cease_Fire";
condition = "canStand _target";
statement = "_target playActionNow 'gestureCeaseFire';";
showDisabled = 1;
priority = 1.3;
hotkey = "6";
};
class ACE_Gesture_Freeze {
displayName = "$STR_ACE_Interaction_Gestures_Freeze";
condition = "canStand _target";
statement = "_target playActionNow 'gestureFreeze';";
showDisabled = 1;
priority = 1.2;
hotkey = "7";
};
class ACE_Gesture_Yes {
displayName = "$STR_ACE_Interaction_Gestures_Yes";
condition = "canStand _target";
statement = "_target playActionNow (['gestureYes', 'gestureNod'] select (floor random 2));";
showDisabled = 1;
priority = 1.1;
hotkey = "8";
};
class ACE_Gesture_No {
displayName = "$STR_ACE_Interaction_Gestures_No";
condition = "canStand _target";
statement = "_target playActionNow 'gestureNo';";
showDisabled = 1;
priority = 1.0;
hotkey = "9";
};
class ACE_Gesture_Hi {
displayName = "$STR_ACE_Interaction_Gestures_Hi";
condition = "canStand _target";
statement = "_target playActionNow (['gestureHi', 'gestureHiB', 'gestureHiC'] select (floor random 3));";
showDisabled = 1;
priority = 0.9;
hotkey = "0";
};
};
class ACE_Equipment {
displayName = "$STR_ACE_Interaction_Equipment";
condition = "true";
statement = "";
showDisabled = 1;
priority = 4.5;
icon = ""; // @todo
subMenu[] = {"ACE_Equipment", 1};
enableInside = 1;
hotkey = "E";
class ACE_Dummy {
displayName = "";
condition = "false";
statement = "";
showDisabled = 1;
priority = -99;
icon = PATHOF(UI\blank_CO.paa);
enableInside = 1;
};
};
};
};
class LandVehicle;
class Car: LandVehicle {
class ACE_Actions {};
class ACE_SelfActions {};
};
class Tank: LandVehicle {
class ACE_Actions {};
class ACE_SelfActions {};
};
class Air;
class Helicopter: Air {
class ACE_Actions {};
class ACE_SelfActions {};
};
class Plane: Air {
class ACE_Actions {};
class ACE_SelfActions {};
};
class Ship;
class Ship_F: Ship {
class ACE_Actions {
class ACE_Push {
displayName = "$STR_ACE_Interaction_Push";
distance = 4;
condition = QUOTE( getMass _target < 1000 and alive _target );
//statement = QUOTE( [_target, [2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5]] call FUNC(push); );
showDisabled = 0;
priority = -1;
};
};
class ACE_SelfActions {};
};
class StaticWeapon: LandVehicle {
class ACE_Actions {};
class ACE_SelfActions {};
};
class StaticMortar;
class Mortar_01_base_F: StaticMortar {
class ACE_Actions {};
class ACE_SelfActions {};
};
class Box_NATO_Support_F;
class ACE_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(ACE_CableTie,24)
};
};
};
class CfgWeapons {
class ACE_ItemCore;
class InventoryItem_Base_F;
class ACE_CableTie: ACE_ItemCore {
displayName = "$STR_ACE_Interaction_CableTie_Name";
descriptionShort = "$STR_ACE_Interaction_CableTie_Description";
model = PATHOF(ACE_cabletie.p3d);
picture = PATHOF(UI\ACE_cabletie_x_ca.paa);
scope = 2;
class ItemInfo: InventoryItem_Base_F {
mass = 1;
};
};
};
#include <Menu_Config.hpp>