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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#define COMPONENT cookoff
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#define COMPONENT_BEAUTIFIED Cook off
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_COOKOFF
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_COOKOFF
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#define DEBUG_SETTINGS DEBUG_SETTINGS_COOKOFF
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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// Stages of cookoff in order (in seconds)
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// Should be no un-synced randomness in these as the effects must be run on each client
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#define SMOKE_DELAY 10.5
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#define DETONATION_DELAY 3
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#define COOKOFF_TIME 14 // Cook off time should be 20s at most due to length of sound files
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#define ENGINE_FIRE_TIME 240
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#define MIN_TIME_BETWEEN_FLAMES 5
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#define MAX_TIME_BETWEEN_FLAMES 15
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#define MAX_TIME_BETWEEN_AMMO_DET 25
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#define MAX_COOKOFF_INTENSITY 10
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#define MIN_AMMO_DETONATION_START_DELAY 1 // Min time to wait before a vehicle's ammo starts to cookoff
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#define MAX_AMMO_DETONATION_START_DELAY 6 // Max time to wait before a vehicle's ammo starts to cookoff
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// Common commander hatch defines for default vehicles
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#define DEFAULT_COMMANDER_HATCHES ["osa_poklop_commander", "hatch_commander_axis"]
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#define DISTANCE_CLOSE 235
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#define DISTANCE_MID 952
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