ACE3/addons/hellfire/CfgWeapons.hpp
2021-10-30 16:42:03 -05:00

56 lines
2.5 KiB
C++

class CfgWeapons {
class RocketPods;
class MissileLauncher;
class GVAR(launcher): RocketPods {
displayName = "AGM-114K Hellfire II";
GVAR(enabled) = 1; // handle adding interactions and adding Laser Designator
EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
magazines[] = {"6Rnd_ACE_Hellfire_AGM114K", "PylonMissile_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_3Rnd_ACE_Hellfire_AGM114K", "PylonRack_4Rnd_ACE_Hellfire_AGM114K"};
magazineWell[] += {QGVAR(K)};
autoFire = 0;
canLock = 0;
weaponLockSystem = 0;
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1",1,1.1,700};
nameSound = "MissileLauncher";
sounds[] = {"StandardSound"};
class StandardSound {
begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_1",1.12202,1.3,1000};
soundBegin[] = {"begin1",1};
soundsetshot[] = {"RocketsMedium_Shot_SoundSet"};
};
cursor = "EmptyCursor";
cursorAim = "missile";
showAimCursorInternal = 0;
};
class GVAR(launcher_N): GVAR(launcher) {
displayName = "AGM-114N Hellfire II";
magazines[] = {"6Rnd_ACE_Hellfire_AGM114N", "PylonMissile_1Rnd_ACE_Hellfire_AGM114N", "PylonRack_1Rnd_ACE_Hellfire_AGM114N", "PylonRack_3Rnd_ACE_Hellfire_AGM114N", "PylonRack_4Rnd_ACE_Hellfire_AGM114N"};
magazineWell[] += {QGVAR(N)};
};
class GVAR(launcher_L): GVAR(launcher) {
displayName = "AGM-114L Hellfire ""Longbow""";
magazines[] = {"6Rnd_ACE_Hellfire_AGM114L", "PylonMissile_1Rnd_ACE_Hellfire_AGM114L", "PylonRack_1Rnd_ACE_Hellfire_AGM114L", "PylonRack_3Rnd_ACE_Hellfire_AGM114L", "PylonRack_4Rnd_ACE_Hellfire_AGM114L"};
magazineWell[] += {QGVAR(L)};
EGVAR(laser,showHud) = 1; // Just to show the attack profile
EGVAR(laser,canSelect) = 0;
class StandardSound {
begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_1",1.12202,1.3,1000};
soundBegin[] = {"begin1",1};
soundsetshot[] = {"RocketsMedium_Shot_SoundSet"};
};
cursor = "EmptyCursor";
cursorAim = "missile";
showAimCursorInternal = 0;
// vanilla weapon lock systems
weaponLockSystem = 8;
cmImmunity = 0.9;
lockAcquire = 0;
weaponLockDelay = 0.1;
canLock = 2;
};
};