ACE3/addons/cargo/functions/fnc_loadItem.sqf

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/*
* Author: Glowbal
* Load object into vehicle.
*
* Arguments:
* 0: Object <OBJECT>
* 1: Vehicle <OBJECT>
*
* Return value:
* Object loaded <BOOL>
*
* Example:
* [object, vehicle] call ace_cargo_fnc_loadItem
*
* Public: No
*/
#include "script_component.hpp"
private ["_loaded", "_space", "_itemSize"];
params ["_item", "_vehicle"];
if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitWith {false};
_loaded = _vehicle getVariable [QGVAR(loaded), []];
_loaded pushback _item;
_vehicle setVariable [QGVAR(loaded), _loaded, true];
_space = [_vehicle] call FUNC(getCargoSpaceLeft);
_itemSize = [_item] call FUNC(getSizeItem);
_vehicle setVariable [QGVAR(space), _space - _itemSize, true];
detach _item;
_item attachTo [_vehicle,[0,0,100]];
["hideObjectGlobal", [_item, true]] call EFUNC(common,serverEvent);
// show hint
private ["_itemName", "_vehicleName"];
_itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
["displayTextStructured", [[localize LSTRING(LoadedItem), _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
// Invoke listenable event
["cargoLoaded", [_item, _vehicle]] call EFUNC(common,globalEvent);
true