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https://github.com/acemod/ACE3.git
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79 lines
2.3 KiB
Plaintext
79 lines
2.3 KiB
Plaintext
/*
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fnc_onEachFrame.sqf
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Author: Garth de Wet (LH)
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Description:
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Runs every frame checking for helicopters.
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Parameters:
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Nothing
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Returns:
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Nothing
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Example:
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["ACE_Goggles_RotorWash", "OnEachFrame", "call FUNC(OnEachFrame);"] call BIS_fnc_addStackedEventHandler;
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*/
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#include "script_component.hpp"
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if (isNull(ace_player)) exitWith {};
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GVAR(FrameEvent) set [0, !(GVAR(FrameEvent) select 0)];
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if (GVAR(FrameEvent) select 0) exitWith {
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if (vehicle ace_player != ace_player && {!([ace_player] call EFUNC(common,isTurnedOut))}) exitWith {(GVAR(FrameEvent) select 1) set [0, false]; };
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GVAR(FrameEvent) set [1, ([ace_player] call FUNC(isInRotorWash))];
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};
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private ["_rotorWash","_safe"];
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_rotorWash = GVAR(FrameEvent) select 1;
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_safe = false;
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if !(_rotorWash select 0) exitWith {
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if (GVAR(PostProcessEyes_Enabled)) then {
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GVAR(PostProcessEyes_Enabled) = false;
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if (!scriptDone (GVAR(DustHandler))) then {
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terminate GVAR(DustHandler);
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};
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GVAR(DustHandler) = [] spawn {
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GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0,0,0,0], [0,0,0,1],[1,1,1,0]];
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GVAR(PostProcessEyes) ppEffectCommit 2;
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sleep 2;
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GVAR(PostProcessEyes) ppEffectEnable false;
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};
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};
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};
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if ((headgear ace_player) != "") then {
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_safe = (getNumber (ConfigFile >> "CfgWeapons" >> (headgear ace_player) >> "ACE_Protection") == 1);
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};
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if !(_safe) then {
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if !(ace_player call FUNC(isGogglesVisible)) exitWith{};
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if (GETDUSTT(DAMOUNT) < 2) then {
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if (!GETDUSTT(DACTIVE)) then {
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SETDUST(DACTIVE,true);
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call FUNC(ApplyDust);
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} else {
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if ((_rotorWash select 1) > 0.5) then {
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call FUNC(ApplyDust);
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};
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};
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};
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_safe = (getNumber (ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_Protection") == 1);
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};
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if (_safe) exitWith {};
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if ((_rotorWash select 1) <= 15) then {
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private "_scale";
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_scale = 0.7;
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if ((_rotorWash select 1) != 0) then {
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_scale = CLAMP(0.3*(_rotorWash select 1),0.1,0.3);
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} else {
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_scale = 0.1;
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};
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_scale = 1 - _scale;
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if (!scriptDone (GVAR(DustHandler))) then {
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terminate GVAR(DustHandler);
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};
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if !(ace_player getVariable ["ACE_EyesDamaged", false]) then {
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GVAR(PostProcessEyes_Enabled) = true;
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GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0,0,0,0], [_scale,_scale,_scale,_scale],[1,1,1,0]];
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GVAR(PostProcessEyes) ppEffectCommit 0.5;
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GVAR(PostProcessEyes) ppEffectEnable true;
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};
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};
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